User:Kiara/Second Assessment
Past
Special Issue 25: Sounds of Making
Context: in collaboration with Radio WORM we hosted radio shows for 2 months and crafted projects relating to sound.
Lost_in_Narration is the project I took part in, where we put together a looping chain of discourse:
2 narrators write the script > 2 speakers read the script into microphones > the read material is captured by a speech-to-text python script and printed by a receipt printer > the read material is simultaneously transformed into sound, captured by VCV Rack 2.
The idea was to have a never-stopping live scripting, that acts as a (fictional) archive of the Special Issue's public event and to play with language as a material.
Key concepts I take from it:
- connection between the body and the machine and their placement in a determined space
- failure as a creative material: the python script doesn't fully recognises the words, depending on accent, dictation, etc.
- language intricacies, interpretation, translation, intention: what you mean is not necessarily what will be understood
Links: Lost_in_Narration --- SI 25 website
Special Issue 26: Display & Position
Context: in collaboration with artist and researcher Doriane Timmermans, we spent 3 months working on CSS manipulation, with a specific focus on the display and position properties. This Special Issue was integrated as part of her [declarations.style] research project, focusing on the materiality and poetry of the CSS language.
Key concepts I take from it:
- CSS as a language, before being a programming language --> syntax, meaning, vocabulary, etc.
- Writing websites <> writing poetry/fiction/...
- Web programming as a craft
- Interpretation, subjectivity
Links: User:Kiara/Special_Issue_26 --- Specific Lens: browser extension --- Supervisual Hyperzine: an archive of SI26 --- [1]
External works
My own practice of web crafting
Since 5 years now I have been playing around with web languages, mostly HTML and CSS, to create web material but also printed objects. I learn constantly, as it is an ever-evolving practice. Looking back at my own work, some key concepts keep being present:
- playfulness
- puzzle/enigma aspect
- language
So I safely assume that they will also exist in the project I am now working on...
Present
Starting point:
Key concepts I'm investigating:
Future
The ideal project:
The ideal thesis: