User:Barbs/T2 Assessment
WORK IN PROGRESS!
.✦ BEFORE XPUB
.✦ TRIMESTER 1
Radio Show 1: Art > Profits
During the first radio show I participated in, I played an excerpt from Le Guin's 2014 speech in which she criticizes capitalist publishing systems and argues profit incentives are inherently against making art. I first heard this speech a year prior and it has stuck with me ever since.
"We live in capitalism, its power seems inescapable. So did the divine right of kings. Any human power can be resisted and changed by human beings. Resistance and change often begin in art, and very often in our art, the art of words." - Ursula K. Le Guin
A story in a story in a story
A Carrier Bag Theory of Fiction
Python
Graphviz
Prototyping: Raspberry Pi & Pen Plotters
Radio Show 2: Cyberfeminism
Women as Technology exhibition
Eliza & Chatbots/AI
Cyberfeminism
.✦ TRIMESTER 2
Datacenters
Game industry entanglements with big tech
Permacomputing
Workshop "Our Digital Home"
Instead of the technical side, I focused more on the pedagogical aspects of this workshop.
.✦ EXTRACURRICULARS
Webgardener
What if a website were a bit like a garden? Putting effort in making & maintaining connections/community, planting and caring for just like you would for a garden. It takes effort, time and patience, but you get something beautiful for it in return.
Webgardener was made as part of the 1Bit Game Jam together with Dion Peek. The jam theme was "offering".
It was my first time making pixel art, and it felt very freeing. Our goal with this game jam was to keep the scope small and build something that felt polished and fun. We were inspired by bitsy games, the indie web and digital gardening.
Something that has stuck with me since is using game design to plant the seed of an idea inside someone's mind. Instead of literally explaining what the indie web is and teaching how to make a website, I kept it simple and instead just introduced the concept of caring for a web community through the metaphor of gardening.
Suncatcher
Inspired by the SI29 datacenter tour, Suncatcher is an interactive narrative with make-over game mechanics. You play as a hacker in a cyberpunk city trying to evade facial detection algorithms by crafting different kinds of masks. Your goal is to infiltrate and set fire to a hyperscale datacenter.
It was made in collaboration with Dion Peek and Max Kuilman as part of the Global Game Jam 2026 with the theme "mask".