User:C3/XPUB2/Project proposal 4

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1. What do you want to make?

My project will use the form of the cheatsheet as a vector to explore amateur learning methods and processes trough annotation. This will consist in a series of cheatsheets that I will make, a series of workshops that make use of my cheatsheets, and a series of activities that will revolve around cheatsheet making (trough group annotation). My final goal in making cheatsheet is not just to distribute mine, but to also suggest cheatsheet-making as a way to annotate "unofficial" methods and tactics that deal with learning. ... continue


2. How do you plan to make it?

▪ In the beginning I plan to select some of the notes that I took last year and make them into a cheatsheet format.

▪ Afterwards, I will start to distribute them around the 1st and 2nd years (as most of them come from the situated context of our course).

▪ I will start using the cheatsheets that I made as a part of some workshops.

▪ After the workshops I will hold at xpub I will try to open up.


5. Who can help you and how?

▪ Pippin Barr

An experimental game maker who expands the use of code documentation for his projects including journaling and sketching. I see a potential affinity with his expanded approach of documentation in relation to my approach of transforming notes into cheatsheets.

▪ Aymeric Mansoux

Discussion about FreLibreOpenSouceSoftware and the barriers that surrounds it and a discussion of the element of play not as a gamification element but as a door to exploration.▪ Prototyping tutors

With their experience in teaching tech skills and tech knowledge in general

7. Relation to a larger context

wizard zines (https://wizardzines.com/comics/)


analognowhere comics (https://analognowhere.com/techno-mage)


howspot (https://howspot.ungual.digital/) by Doriane Timmermans (https://ungual.digita

l/)

"The Skill Issue, or: How I Learned I Could Learn, and So Can You!" (video essay) (https://

www.youtube.com/watch?v=PSmgNgsW3io&list=FLFfn5i7L9QXytVlz6XFlz8w&index=3)

Speedrunning (https://wikispeedruns.com/)

If you can cheat at something it means that there are some rules in place, and that there

is a "proper" preferred way to do something. By cheating at those rules you can show

that alternatives exist.

This reminds me of the online speedrunning community, various groups of people that

gather around ways of completing a game as fast as possible.

This is made possible by discovering and sharing tactics and glitches that allow to jump

around entire sections of a videogame (or skipping them entirely), breaking the overall

programmed linearity/order/structure of the software (ex. by accomplishing some

actions before the time they are supposed to happen).

Generally speaking this is a form of competition, ultimately people aim to break or keep

their own records, but what I find interesting is that this process revolves around

cheating and sharing cheats(methods) for others to see and replicate.

User:Imre/Creation Relations Workshop

Imre (current XPUB2) had a workshop during the prototyping sessions where we all

explored the relationship between creation (object, etc.) and creator by writing letters

from the point of view of either these two figures, I have to say that it was very

compelling and inspirational to lean more towards social activities with physical objects.

8. References/bibliography

Ampatzidou, C. et al., (2020), Here and Now? Explorations in Urgent Publishing, Amsterdam, Institute of

Network Cultures



Office of Strategic Services, (1944), Simple Sabotage Field Manual, Washington D.C.

Advice well taken, Dasha Ilina (https://networkcultures.org/geert/2023/11/29/smart-phon

e-mythologies-on-dasha-ilinas-advice-well-taken/)