User:C3/XPUB2/T4 Assessment: Difference between revisions

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|[[File:Chromebook-hp.jpg|upright=0.7|thumb|center|chromebook repair workshop]]
|[[File:Chromebook-hp.jpg|upright=0.7|thumb|center|chromebook repair workshop w/ Boris]]
|[[File:Chromebook-coreboot.jpg|upright=0.7|thumb|center|"repaired" chromebook]]
|[[File:Chromebook-coreboot.jpg|upright=0.7|thumb|center|"repaired" 10 year old chromebook]]
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<h1 style="text-align: center;">XPUB2</h1>
<h1 style="text-align: center;">XPUB2</h1>


trying to find an intersection between coding(prop), learning (focus) and playing(the way)
trying to find an intersection between learning (focus), documenting and play(the way).


using different ways of learning than the manuals --> learning by playing and doing
 
Started thinking of how I went trough the technicalities of tech, and how I processedUsing different ways of learning than the manuals --> learning by playing and doing
questioning the manuals and the cheatsheet as a form of distribution of the knowledge
questioning the manuals and the cheatsheet as a form of distribution of the knowledge





Revision as of 22:46, 7 December 2025


INTRO

During my first year I practiced coding and repurposing of old tech devices.


XPUB1


SI26

  • web making as a craft
  • outdated webstandards to hide or show information
  • a game playable from one device
  • situating our work within outdated webstandards, working withing limits limits.
  • the game is the result of a learning and exploration process that did not find place into the final event.

SI26 with Doriane with the declarations project.

Exploring web making and web standards.

"SI26 3DS zine" A web game publication tailored to be played with the Nintendo 3DS game console.

We (Charlie, Tessa, Eleni and I) took advantage of the hardware specificity of the device (ex. 3D effect) together with outdated web-standards of its browser (Netfront, ex. opacity in % does not work while on the rest of the browser it does) to show/hide information from other devices, making our puzzle game solvable only through the use of the Nintendo 3DS.

It was a project about working withing the limits and showing the possibilities that lie within them.

the start menu
A picture of people playing the game in our cozy setup at varia
example webpage by Tessa
rendering differences between computer and 3DS


Trought trial and error we noted a collection of strategies we used to make our project work.

SI27

  • it contains a dialogue with Kim on the use of a server as a collective space.
  • published on a server as a terminal publication

SI27 w/ Martino and Imane, researching the relationship between technological devices and time representation within them.

"SI27 Terms of servers" is a terminal based publication that runs on our server "cerealbox".

In this project, together with Kim, we considered our server as a temporal object. After working with it for a year (in classes, for the SIs projects and websites and for individual learning) we wrote a text that questions our use of it, its reliability and its materiality.

The text is then presented inside of the terminal with the use of a python program, intermitted by the use of live commands that output a partial answer of these questions inside of our publication. (like hardware compontents, uptime, to see how long the server has been running for, etc.)

close-up of the installation at the Rotterdam telecom museum

XTRA

Some other threads that ran parallel to classes and Special Issues:

  • hardware maintenance.
  • scripting (especially python and bash).
  • reading technical manuals like they were adventure books.
  • finding playful ways of doing all of these things.


changing thermal paste w/ Tin
replacing phone battery w/ Eleni
replacing phone screen w/ Ola
cleaning computer w/ Kiara
disassembling and analyzing a computer w/ Kim
opening computers w/ Zuzu
chromebook repair workshop w/ Boris
"repaired" 10 year old chromebook

OPEN QUESTIONS

Overall, I see the cheatsheets as being an evolution/annex of my previous works, into a direction of documenting and distributing the processes that lie behind these and all of my projects. Most of these started as something that was not clear and that required observation to learn how to make possible, I feel like this method is something that is not tied to a medium in particular and that my aim of sharing mine is to also shine light on how might recognize their inner way of learning and listen to it by trying to bring it out.


SI26In the final outcome this part got a bit lost and I think the documentation and distribution of these tactics remained an unresolved topic for me, so I see the cheatsheets as a potential method to address both topics.


In the final outcome this part got a bit lost and I think the documentation and distribution of these tactics remained an unresolved topic for me, so I see the cheatsheets as a potential method to address both topics.

  • and create my own documentation


XPUB2

trying to find an intersection between learning (focus), documenting and play(the way).


Started thinking of how I went trough the technicalities of tech, and how I processedUsing different ways of learning than the manuals --> learning by playing and doing questioning the manuals and the cheatsheet as a form of distribution of the knowledge



WHAT

- project proposal: a series of workshop creating an iterative process.


WHY

DIAGRAM

Lost.png


Diagram-2.png
Cheatsheets-diagram.png
C-table-try-night.jpg
C-closeup-cheatsheet.jpg
C-cheatsheet-lens.jpg


THESIS PROPOSAL

research question: how do we navigate everyday tech saturation in an intuitive and playful way? What do we learn and how?