User:C3/XPUB2/T4 Assessment: Difference between revisions

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{| align="center"
{| align="center"
|[[File:Small-varia-3ds-zine-closeup.jpg|thumb|center|the start menu]]
|[[File:Small-varia-3ds-zine-closeup.jpg|thumb|center|the start menu]]
|[[File:Small-varia-3ds-zine.jpg|thumb|center|A picture of people playing the game in our cozy setup at varia]]  
|[[File:Small-varia-3ds-zine.jpg|thumb|center|A picture of people playing the game in our cozy setup at varia]]
|}
|}
{| align="center"
|[[File:3ds 04.png|thumb|center|example webpage by Tessa]]
|[[File:3ds 33.JPG|thumb|center|rendering differences between computer and 3DS]]
|}
"3DS zine" A web game publication tailored to be played with a forgotten device of our past, the Nintendo 3DS game console. We (Charlie, Tessa, Eleni and I) took advantage of outdated web-standards to show/hide information from other devices, making our puzzle game solvable only through the use of the Nintendo 3DS. It was a project about working withing the limits and showing the possibilities that lie within them. Trought trial and error we noted a collection of strategies we used to make our project work. In the final outcome this part got a bit lost and I think the documentation and distribution of these tactics remained an unresolved topic for me, so I see the cheatsheets as a potential method to address both topics.
<h2>SI27</h2>
<h2>SI27</h2>
[[File:ToS-doc-2.JPG|thumb|center|close-up of the installation at the Rotterdam telecom museum]]
<h1>XPUB2</h1>
<h1>XPUB2</h1>
<h2>OPEN QUESTIONS</h2><h2>DIAGRAM</h2>
<h2>OPEN QUESTIONS</h2><h2>DIAGRAM</h2>

Revision as of 18:22, 6 December 2025

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INTRO

My previous practice consists in repurposing of old tech devices, media archeology and coding.

XPUB1

SI25

SI26

the start menu
A picture of people playing the game in our cozy setup at varia
example webpage by Tessa
rendering differences between computer and 3DS


"3DS zine" A web game publication tailored to be played with a forgotten device of our past, the Nintendo 3DS game console. We (Charlie, Tessa, Eleni and I) took advantage of outdated web-standards to show/hide information from other devices, making our puzzle game solvable only through the use of the Nintendo 3DS. It was a project about working withing the limits and showing the possibilities that lie within them. Trought trial and error we noted a collection of strategies we used to make our project work. In the final outcome this part got a bit lost and I think the documentation and distribution of these tactics remained an unresolved topic for me, so I see the cheatsheets as a potential method to address both topics.

SI27

close-up of the installation at the Rotterdam telecom museum

XPUB2

OPEN QUESTIONS

DIAGRAM

zine lost terminal t4 presentation foto cheatsheets immagini vari



Cheatsheets-diagram.png