User:C3/XPUB2/T4 Assessment: Difference between revisions
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|[[File:Small-varia-3ds-zine-closeup.jpg|thumb|center|the start menu]] | |[[File:Small-varia-3ds-zine-closeup.jpg|thumb|center|the start menu]] | ||
|[[File:Small-varia-3ds-zine.jpg|thumb|center|A picture of people playing the game in our cozy setup at varia]] | |[[File:Small-varia-3ds-zine.jpg|thumb|center|A picture of people playing the game in our cozy setup at varia]] | ||
|} | |} | ||
{| align="center" | |||
|[[File:3ds 04.png|thumb|center|example webpage by Tessa]] | |||
|[[File:3ds 33.JPG|thumb|center|rendering differences between computer and 3DS]] | |||
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"3DS zine" A web game publication tailored to be played with a forgotten device of our past, the Nintendo 3DS game console. We (Charlie, Tessa, Eleni and I) took advantage of outdated web-standards to show/hide information from other devices, making our puzzle game solvable only through the use of the Nintendo 3DS. It was a project about working withing the limits and showing the possibilities that lie within them. Trought trial and error we noted a collection of strategies we used to make our project work. In the final outcome this part got a bit lost and I think the documentation and distribution of these tactics remained an unresolved topic for me, so I see the cheatsheets as a potential method to address both topics. | |||
<h2>SI27</h2> | <h2>SI27</h2> | ||
[[File:ToS-doc-2.JPG|thumb|center|close-up of the installation at the Rotterdam telecom museum]] | |||
<h1>XPUB2</h1> | <h1>XPUB2</h1> | ||
<h2>OPEN QUESTIONS</h2><h2>DIAGRAM</h2> | <h2>OPEN QUESTIONS</h2><h2>DIAGRAM</h2> | ||
Revision as of 18:22, 6 December 2025
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INTRO
My previous practice consists in repurposing of old tech devices, media archeology and coding.
XPUB1
SI25
SI26
"3DS zine" A web game publication tailored to be played with a forgotten device of our past, the Nintendo 3DS game console. We (Charlie, Tessa, Eleni and I) took advantage of outdated web-standards to show/hide information from other devices, making our puzzle game solvable only through the use of the Nintendo 3DS. It was a project about working withing the limits and showing the possibilities that lie within them. Trought trial and error we noted a collection of strategies we used to make our project work. In the final outcome this part got a bit lost and I think the documentation and distribution of these tactics remained an unresolved topic for me, so I see the cheatsheets as a potential method to address both topics.
SI27
XPUB2
OPEN QUESTIONS
DIAGRAM
zine lost terminal t4 presentation foto cheatsheets immagini vari