User:Thijshijsijsjss/Prototypes/Benches: Difference between revisions

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# Based on [https://www.youtube.com/watch?v=y_YAKzlEbxs this video], I downloaded the GitHub mirror's web build template
# Based on [https://www.youtube.com/watch?v=y_YAKzlEbxs this video], I downloaded the GitHub mirror's web build template
# After regular export, I use [https://code.visualstudio.com/] to setup a live server to test.
# After regular export, I use [https://code.visualstudio.com/] to setup a live server to test.
 
===Image Resolution===
Similarly I have never used photos directly in a Godot game. I had a lot of scaling issues, that were mostly solved by enabling mipmaps:
Project settings > Rendering > Textures > Canvas Textures > Default Texture Filter > Linear Mipmap
Then reimport the relevant assets with the mipmap box checked
==References==
==References==
* [https://itch.io/c/381406/curated-game-poems Selection of game poems curated by the magazine's editorial team]
* [https://itch.io/c/381406/curated-game-poems Selection of game poems curated by the magazine's editorial team]
* ...
* ...

Revision as of 20:25, 19 May 2025

Brienenoord-20250326-thijs-1.png

I was notified by Alessia that Jordan Magnuson, author of the book Game Poems: Videogame Design as Lyric Practise, has initiated a magazine of the same name. The first issue will release later this year, and there's an open submission.

  • Deadline intent to submit: April 15
  • Deadline game submission: June 15
  • Deadline (extended): July 15
  • Theme: first moves



Idea

Place a stick figure in a scene by pressing a key. The figure is placed according to a moving slider. In each scene, consisting of a photo taken in Rotterdam, there is another figure drawn. The scenes form a series of vignettes in which the figures are increasingly difficult to place next to each other: at first by increasing the slider speed, then by the hostile architecture the vignettes exhibit.

Technical Notes

Web

I've never built a Godot game for the web, but this is a conventient excuse to learn how that's done.

  1. Based on this video, I downloaded the GitHub mirror's web build template
  1. After regular export, I use [1] to setup a live server to test.

Image Resolution

Similarly I have never used photos directly in a Godot game. I had a lot of scaling issues, that were mostly solved by enabling mipmaps:

Project settings > Rendering > Textures > Canvas Textures > Default Texture Filter > Linear Mipmap
Then reimport the relevant assets with the mipmap box checked

References