User:Thijshijsijsjss/Prototypes/Benches: Difference between revisions
(Add page structure) |
(Add a note on building for the web) |
||
| Line 14: | Line 14: | ||
==Technical Notes== | ==Technical Notes== | ||
I've never built a Godot game for the web, but this is a conventient excuse to learn how that's done. | |||
# Based on [https://www.youtube.com/watch?v=y_YAKzlEbxs this video], I downloaded the GitHub mirror's web build template | |||
# After regular export, I use [https://code.visualstudio.com/] to setup a live server to test. | |||
==References== | ==References== | ||
* [https://itch.io/c/381406/curated-game-poems Selection of game poems curated by the magazine's editorial team] | * [https://itch.io/c/381406/curated-game-poems Selection of game poems curated by the magazine's editorial team] | ||
* ... | * ... | ||
Revision as of 16:35, 11 April 2025
I was notified by Alessia that Jordan Magnuson, author of the book Game Poems: Videogame Design as Lyric Practise, has initiated a magazine of the same name. The first issue will release later this year, and there's an open submission.
- Deadline intent to submit: April 15
- Deadline game submission: June 15
- Deadline (extended): July 15
- Theme: first moves
Idea
Technical Notes
I've never built a Godot game for the web, but this is a conventient excuse to learn how that's done.
- Based on this video, I downloaded the GitHub mirror's web build template
- After regular export, I use [1] to setup a live server to test.