User:C3/PMoMM: Difference between revisions
(Created page with "== Magnets == - What is it? A series of magnets of different scale and shape that you can carry around to mess up various electronics. - Why make it? Tear some seams into the "smooth now". Make evident the dependency of machines all over, evoke some sense of need to - Workflow Find out if this is just bullshit by researching magnets Find different everyday looking objects (phone cover, an actual credit card, a USB stick) find out how to tell if this works by try...") |
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- Relation to a wider context (Personal Reader?) | - Relation to a wider context (Personal Reader?) | ||
On tearing seamless surfaces.<br> | |||
https://adam.harvey.studio/hyperface/ | https://adam.harvey.studio/hyperface/<br> | ||
https://adam.harvey.studio/camoflash/ | https://adam.harvey.studio/camoflash/<br> | ||
Revision as of 12:47, 9 April 2025
Magnets
- What is it? A series of magnets of different scale and shape that you can carry around to mess up various electronics.
- Why make it?
Tear some seams into the "smooth now". Make evident the dependency of machines all over, evoke some sense of need to
- Workflow
Find out if this is just bullshit by researching magnets
Find different everyday looking objects (phone cover, an actual credit card, a USB stick)
find out how to tell if this works by trying the magnets on different devices
find out how can they accommodate a strong magnet
find out how to avoid the magnet being "exposed/on" at all times to avoid corrupting your own devices (maybe a case?)
- Timetable
Probably a month if done mainly, three if this is secondary or tertiary project.
-Rapid prototypes (scratches)
?
- Previous practice
?
- Relation to a wider context (Personal Reader?)
On tearing seamless surfaces.
https://adam.harvey.studio/hyperface/
https://adam.harvey.studio/camoflash/
- Choice made
?
OS delete (videogame)
- What is it? A game with real stakes: deletes part of your OS on failures
- Why?
Something that would generate those real life anxiety stakes of losing something important (even if, most is probably not important, since you never think about it)
- Workflow
Interview people about how they felt/would feel about loosing data/ the possibility to access data
, but in reality just move all your data somewhere else and then guide you to "restoring" them.
- Timetable Several months, making a game is a bliss and a curse at the same time.
-Rapid prototypes (scratches)
?
- Previous practice
- Relation to a wider context (Personal Reader?)
- Choice made
Stretching at work
Wayback when
Book scanning workshop
create a space for sharing discussions while doing!