User:Queenfeline/Projectproposal: Difference between revisions
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[[Graduate proposal guidelines]] | [[Graduate proposal guidelines]] | ||
==potential card game== | ==<span style="font-family: sans-serif; font-size:30pt;">potential card game</span>== | ||
===What do you want to make?=== | ===What do you want to make?=== | ||
::I want to make a card game. It will be a box with cards in them. There is two sets of cards. One set contains random words. The other set contains catcalls / situations or maybe questions that makes the person share an experience. There will be an introduction that comes with a trigger warning. The game will work in the following way: One person pulls one card from the experience pile and shares a story or an experience where they felt they were treated unfairly. With the help of the others and by pulling a random word the group has to come up with a response (that contains the random word) to the explained situation. | ::I want to make a card game. It will be a box with cards in them. There is two sets of cards. One set contains random words. The other set contains catcalls / situations or maybe questions that makes the person share an experience. There will be an introduction that comes with a trigger warning. The game will work in the following way: One person pulls one card from the experience pile and shares a story or an experience where they felt they were treated unfairly. With the help of the others and by pulling a random word the group has to come up with a response (that contains the random word) to the explained situation. | ||
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===References/bibliography=== | ===References/bibliography=== | ||
::Deborah Cameron – "Feminism and Linguistic Theory" | ::Deborah Cameron – "Feminism and Linguistic Theory" | ||
==potential thesis== | ==potential thesis== | ||
Revision as of 09:43, 2 October 2025
proposed proposals
Graduate proposal guidelines
potential card game
What do you want to make?
- I want to make a card game. It will be a box with cards in them. There is two sets of cards. One set contains random words. The other set contains catcalls / situations or maybe questions that makes the person share an experience. There will be an introduction that comes with a trigger warning. The game will work in the following way: One person pulls one card from the experience pile and shares a story or an experience where they felt they were treated unfairly. With the help of the others and by pulling a random word the group has to come up with a response (that contains the random word) to the explained situation.
How do you plan to make it?
- My plan on developing this project is to gather experiences or questions, that leads the person to share an experience and random words. I will print them on paper and cut them into cards. I will write a description on how to play this game. So to say, I will print a prototype and try to „play“ it with my friends and/or classmates. I will ask them to take notes while or after playing and give me their feedback and opinions.
What is your timetable?
Why do you want to make it?
- But why do I want to make this card game? I got this idea while reading about the importance on linguistics in the feminist movement. Deborah Cameron wrote in her book "Feminism and Linguistic Theory" about the act of consciousness raising. Groups of women gathered to simply talk about their experiences as women* walking this earth. It is a moment where women* uncover the roots and precise nature of their oppression. So the act of speaking about experiences, as in naming it or only putting it into words, sharing them and then getting others to acknowledge it, is an integral part of the feminist movement. With this card game I want to open a space where women* can share their experiences and raise consciousness on their oppression and leave with a feeling of togetherness and understanding. I hope that as a side effect, the players will become quick-witted in such situations in real life or leave them with a feeling of being stronger than the world makes them believe and more able to react when such situations happen in real life. Now this seems to be made only for women* of course this game can also be "played" by men*, as speaking about experiences in this world will leave everyone with a greater understanding for the others, no matter the gender. So I think raising consciousness in a safer space will be beneficial for everybody (also across generations).
Who can help you and how?
- My friends and classmates can help me find out if this first of all actually works.
- My family could also help me figure out if it is indeed an intergenerational thing.
- Everybody who is willing to talk to me about it is helping me to fine-tune the game and clarify my idea.
Relation to previous practice
- It relates to previous practices in a sense that it is about feminism and using our language in a good and helpful way. It is also my interest to raise consciousness not only in the feminist movement but everywhere.
Relation to a larger context
- It relates to the second wave feminist movement and brings practices they came up with in our time and context. It continues the fight against sexism.
References/bibliography
- Deborah Cameron – "Feminism and Linguistic Theory"