User:Thijshijsijsjss/Prototypes/Benches: Difference between revisions
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==Idea== | ==Idea== | ||
Place a stick figure in a scene by pressing a key. The figure is placed according to a moving slider. In each scene, consisting of a photo taken in Rotterdam, there is another figure drawn. The scenes form a series of vignettes in which the figures are increasingly difficult to place next to each other: at first by increasing the slider speed, then by the hostile architecture the vignettes exhibit. | |||
==Technical Notes== | ==Technical Notes== | ||
===Web=== | |||
I've never built a Godot game for the web, but this is a conventient excuse to learn how that's done. | I've never built a Godot game for the web, but this is a conventient excuse to learn how that's done. | ||
Revision as of 20:25, 19 May 2025
I was notified by Alessia that Jordan Magnuson, author of the book Game Poems: Videogame Design as Lyric Practise, has initiated a magazine of the same name. The first issue will release later this year, and there's an open submission.
- Deadline intent to submit: April 15
- Deadline game submission: June 15
- Deadline (extended): July 15
- Theme: first moves
Idea
Place a stick figure in a scene by pressing a key. The figure is placed according to a moving slider. In each scene, consisting of a photo taken in Rotterdam, there is another figure drawn. The scenes form a series of vignettes in which the figures are increasingly difficult to place next to each other: at first by increasing the slider speed, then by the hostile architecture the vignettes exhibit.
Technical Notes
Web
I've never built a Godot game for the web, but this is a conventient excuse to learn how that's done.
- Based on this video, I downloaded the GitHub mirror's web build template
- After regular export, I use [1] to setup a live server to test.