User:Thijshijsijsjss/Pen Plotting Panache/3D Movie: Difference between revisions
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The first ever fully pen plotted 3D movie. Pen plotters are making the virtual a reality. | The first ever fully pen plotted 3D movie. Pen plotters are making the virtual a reality. | ||
(306 days ago, on 2024-05-29, I wrote [[User:Thijshijsijsjss/PTMoMNBM/Pen_Plotted_3D_Movie|a ptmomnbm about this idea]]) | |||
==Why pen plot a movie?== | |||
There's a friction in the way current (computer) animated movies are produced. Just like in any major tech field, there's a continuous push for seamlessness that mimics real life as closely as possible. This results in obfuscation of labor, of technology and our relation to and with it. | |||
Pen plotters expose this friction: they are machines, and so we expect them to possess the machine's perfect seamlessness. Yet they do not. They are canonically machinal, yet they are flawed. Their works are made with a careful and hand-made quality, while being explicitly produced by a machine. | |||
I am passionate about animation, and a layperson. A tradition of hand-illustrated animations is practices by a select few. These projects tend to be impressive. They are also inaccessible to many to make: they tend to require a lot of labour, a lot of skill and, hence, a lot of funds. I don't have funds, and my skills are questionable. But I do have labour to dedicate, and a passion for plotting. | |||
test animation workflow | test animation workflow | ||
what's next? | what's next? | ||
Revision as of 21:57, 31 March 2025
The first ever fully pen plotted 3D movie. Pen plotters are making the virtual a reality.
(306 days ago, on 2024-05-29, I wrote a ptmomnbm about this idea)
Why pen plot a movie?
There's a friction in the way current (computer) animated movies are produced. Just like in any major tech field, there's a continuous push for seamlessness that mimics real life as closely as possible. This results in obfuscation of labor, of technology and our relation to and with it.
Pen plotters expose this friction: they are machines, and so we expect them to possess the machine's perfect seamlessness. Yet they do not. They are canonically machinal, yet they are flawed. Their works are made with a careful and hand-made quality, while being explicitly produced by a machine.
I am passionate about animation, and a layperson. A tradition of hand-illustrated animations is practices by a select few. These projects tend to be impressive. They are also inaccessible to many to make: they tend to require a lot of labour, a lot of skill and, hence, a lot of funds. I don't have funds, and my skills are questionable. But I do have labour to dedicate, and a passion for plotting.
test animation workflow
what's next?