Game jam colloquium: Difference between revisions

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==Schedule==
==Schedule==
10.00–10.15: The academic quarter
10.15–10.45: Intro and examples, talking a bit about how this relates to our own separate researches
10.45–11.00: Think and talk about game you want to make in duos or groups of 3
11.00–12.00: Game jam
Making games with tools and
12.00–12.10: Break
12.10–13.00: Playing the games we made


==What is a game jam?==
==What is a game jam?==

Revision as of 14:24, 24 January 2025

This is a page for the 2025-01-27 Game Jamming Colloquium, hosted by Alessia, Senka and Thijs. During this colloquium, we'll team up in small groups to make a whole game in just one morning! That might sound scary, but game jams are all about experiecing the process of creation: any result is good, whether that be a playable game, an idea you thought about, or fun you've had :)

On this page, we'll provide the schedule, some examples, and potentially a documentation of the games created during the session.


Schedule

10.00–10.15: The academic quarter 10.15–10.45: Intro and examples, talking a bit about how this relates to our own separate researches 10.45–11.00: Think and talk about game you want to make in duos or groups of 3 11.00–12.00: Game jam Making games with tools and 12.00–12.10: Break 12.10–13.00: Playing the games we made

What is a game jam?

Examples

Queers in Love at the End of the World

By Anna Anthropy. A web-based CYOA game in which every playthrough lasts 10 seconds. Play it here. This game was created for the 2013 Ludum Dare 27 game jam, which had the theme '10 seconds'. It's made with Twine, a free an open source tool for creating branching narratives. Options for .js and css styling, and exports to HTML!

QiLatEotW screenshot 1.png

Documentation Playground?