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WORK IN PROGRESS!
<div style=“font-family: courier new; color:skyblue; !important”>As I often forget to breathe while presenting, I've added some <span style="text-decoration-line: underline; text-decoration-style: wavy;  text-decoration-color: skyblue; color: skyblue; font-size: 16px;">'''breathing breaks'''</span> inbetween. Feel free to join in, if you'd like.</div>


=.✦ BEFORE XPUB=
=<span style="font-family: courier new; background-color: orange; color: white; margin-bottom:0px; padding:10px; border-radius: 30px 30px 0 0;">.✦ BEFORE XPUB</span>=
[[File:Gamestudiobillionaires.png|right|frameless|320x320px]]
<code>This part makes me sad idk I want to rewrite it to be more about ME</code>


From 2020 until 2024, I studied a bachelor's in '''Creative Media & Game Technologies''' at Hogeschool voor de Kunsten Utrecht. When I started the course, the industry was booming like never before.<br>
From 2020 until 2024, I studied a bachelor's in <span style="text-decoration-line: underline; text-decoration-style: wavy;  text-decoration-color: Orange; color: MediumPurple; font-size: 16px;">'''Creative Media & Game Technologies'''</span> at Hogeschool voor de Kunsten Utrecht. I specialized in '''game art''' and '''narrative design'''.
It didn't last: due to the over-expansion and unsustainable business practices of the industry, the latter half of my studies had a dark cloud of constant '''mass layoffs''' looming over it, which have yet to stop.<ref>https://en.wikipedia.org/wiki/2022%E2%80%932025_video_game_industry_layoffs</ref> Along with the rise of NFT's and generative AI, my original dream of working in games felt increasingly impossible to reach.


I still remember the exact moment I decided to apply for XPUB: A few months before graduating, the company I had interned at the year prior was forced to fire all of its employees.<br>
An excerpt from the <span style="text-decoration-line: underline; text-decoration-style: wavy;  text-decoration-color: Orange; color: MediumPurple; font-size: 16px;">'''artist statement'''</span> I wrote during my graduation project in June 2024:
During a networking event a few days later I voiced my doubts to some of them about entering the games job market and if I should continue studying instead. The office/hiring manager told me, "'''''If you can stay a student for a few years longer, do it. Wait out the waves of layoffs. Things will hopefully get better once Grand Theft Auto VI releases.'''''"
<blockquote>
''In an age of rapid technological advancement, economic upheaval, xenophobia and climate change, I feel driven as an artist and storyteller to imagine alternatives to the bleak future we are hurtling towards. If we don't imagine a better world, how will we ever be able to build one?''


Of course, waiting out the release of GTA 6 is a pretty shallow reason to pursue a master's degree, my motivations behind applying to XPUB had been bubbling for a while. My artistic practice had grown to become more experimental, political, critical of technology, and research-based over time, and I found it difficult to find a space for that within the rigid boxes of the games industry.
''I use interactive art & storytelling to imagine alternative futures and ecologies, exploring our relationships with the non-human world (both nature and technology) along the way.''
</blockquote>


=.✦ TRIMESTER 1=
I came to XPUB looking to dive deeper and expand on my practice and research!
==[[SI28-Radio-Worm/Week2|Radio Show 1]]: Art > Profits==
During the first radio show I participated in, I played an excerpt from Le Guin's 2014 speech in which she criticizes capitalist publishing systems and argues profit incentives are inherently against making art. I first heard this speech a year prior and it has stuck with me ever since.


<blockquote>"''We live in capitalism, its power seems inescapable. So did the divine right of kings. Any human power can be resisted and changed by human beings. Resistance and change often begin in art, and very often in our art, the art of words.''" '''- Ursula K. Le Guin'''</blockquote>


==[[SI28-Radio-Worm/Week7|Radio Show 2]]: Cyberfeminism==
<div style="border-radius: 6px; padding: 6px; font-size: 18px; color: skyblue; box-shadow: 0 0 10px skyblue;">
[[File:RadioShow7.jpg|right|frameless]]
🌬️ ''...breathe!''
===Women as Technology exhibition===
</div>
During the autumn break I visited the Design Museum Den Bosch for their exhibition called "Women as Technology". It showed the history of how technological advancements shaped the role of women as calculators, homemakers, incubators and pleasure machines.


===Eliza & Chatbots/AI as narrative===
=<span style="font-family: courier new; background-color: orange; color: white; margin-bottom:0px; padding:10px; border-radius: 30px 30px 0 0;">.✦ TRIMESTER 1</span>=
Eliza is only designed to talk about you, the user. If you start to ask her questions in return, she constantly deflects. Her response "What answer would please you the most?" felt most telling about how AI chatbots are designed even to this day.
==<span style="font-family: courier new; background-color: mediumpurple; color: white; margin-bottom:0px; padding:10px; border-radius: 30px 30px 0 0;">[[SI28-Radio-Worm/Week2|Radio Show 1]]: Art > Profits</span>==
[[File:Daankikitommibarbradioworm.jpg|left|frameless|324x324px]]
I usually shy away from making anything to perform "live", as I'm so used to producing projects '''asynchronously''' from the audience experiencing it.


Comparison to AI characters in science-fiction, like Data from Star Trek: The Next Generation.
SI28's assignment to host radio shows immediately made me feel like being <span style="text-decoration-line: underline; text-decoration-style: wavy;  text-decoration-color: Orange; color: MediumPurple; font-size: 16px;">'''dropped into the deep end'''</span> at the start of the course.
 
I learned that producing radio/audio isn't where my interest lies, but it did give me more confidence to <span style="text-decoration-line: underline; text-decoration-style: wavy;  text-decoration-color: Orange; color: MediumPurple; font-size: 16px;">'''want to try other forms of "live" projects like workshops or lectures'''</span>!
 
For the contents of my first radio show, we played excerpts from [[User:Tommi|Tommi]]'s '''interview with''' <span style="text-decoration-line: underline; text-decoration-style: wavy;  text-decoration-color: Orange; color: MediumPurple; font-size: 16px;">'''Brewster Kahle'''</span> and discussed them.
 
I didn't fully agree with Kahle's opinion that capitalism is not inherently the problem when it comes to barring us from open knowledge & publishing practices. I agree more with Ursula K. Le Guin's point of view that <span style="text-decoration-line: underline; text-decoration-style: wavy;  text-decoration-color: Orange; color: MediumPurple; font-size: 16px;">'''profit incentives'''</span> '''are inherently against the practice of artmaking and publishing''', and played an excerpt from [https://www.youtube.com/watch?v=Et9Nf-rsALk her speech about the topic].
 
==<span style="font-family: courier new; background-color: mediumpurple; color: white; margin-bottom:0px; padding:10px; border-radius: 30px 30px 0 0;">[[SI28-Radio-Worm/Week7|Radio Show 2]]: Cyberfeminism</span>==
[[File:RadioShow7.jpg|right|frameless|363x363px]]
The second radio show I hosted together with [[User:Sibyl|Sibyl]] and [[User:Youjung|Youjung]] and was about (cyber)feminism. The preparation for this show was a highlight for me, we spent a lot of <span style="text-decoration-line: underline; text-decoration-style: wavy;  text-decoration-color: Orange; color: MediumPurple; font-size: 16px;">'''video calls discussing feminism'''</span> together.
 
During the show, I read a text I wrote a few years ago asking the question "<span style="text-decoration-line: underline; text-decoration-style: wavy;  text-decoration-color: Orange; color: MediumPurple; font-size: 16px;">'''How do we write about machines?'''</span>".
 
It details the depictions of female artificial intelligence characters in media and how they can be '''sexist''' but also a '''liberating''' narrative device for marginalized people.
 
===Women as Technology exhibition at Design Museum Den Bosch===
This exhibition showed the history of <span style="text-decoration-line: underline; text-decoration-style: wavy;  text-decoration-color: Orange; color: MediumPurple; font-size: 16px;">'''how technological advancements shaped the role of women'''</span> and vice versa as calculators, homemakers, incubators and pleasure machines. Seeing all these technologies tangibly left a huge impression on me, especially the '''promises of female liberation by technology''' that just turned into '''more patriarchal pressure'''.
 
===Eliza & Feminist Chatbots===
Eliza answering my questions with "<span style="text-decoration-line: underline; text-decoration-style: wavy;  text-decoration-color: Orange; color: MediumPurple; font-size: 16px;">'''What answer would please you the most?'''</span>" speaks to how AI chatbots are designed even to this day. I wanted to sketch alternatives and maybe write a feminist chatbot but sadly didn't have the time.  


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|[[File:ELIZA DMDB.jpg|frameless|260x260px]]
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|[[File:Elizachat.png|frameless|600x600px]]
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==[[Projects SI 28/A story in a story in a story|A story in a story in a story]]==
 
<div style="border-radius: 6px; padding: 6px; font-size: 18px; color: skyblue; box-shadow: 0 0 10px skyblue;">
🌬️ ''...breathe!''
</div>
 
==<span style="font-family: courier new; background-color: mediumpurple; color: white; margin-bottom:0px; padding:10px; border-radius: 30px 30px 0 0;">[[Projects SI 28/A story in a story in a story|A story in a story in a story]]</span>==
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[[File:CarrierBagPlotter_Narrative_graph.png|right|frameless|600x600px]]
[[File:CarrierBagPlotter_Narrative_graph.png|right|frameless|600x600px]]


===A Carrier Bag Theory of Fiction===
===Inspiration: A Carrier Bag Theory of Fiction===
Le Guin criticizes centralizing '''conflict''' in narrative and instead proposes <span style="text-decoration-line: underline; text-decoration-style: wavy;  text-decoration-color: Orange; color: MediumPurple; font-size: 16px;">'''the container as hero'''</span>: a thing that holds something else.
 
Turning this research into practice, it sparked this idea to take the text literally as a game mechanic. Instead of a killer, you are a '''gatherer'''.
 
===The idea===
During Prototyping classes we were introduced to text adventure games and pen plotters.
 
Inspired by these classes, we created a <span style="text-decoration-line: underline; text-decoration-style: wavy;  text-decoration-color: Orange; color: MediumPurple; font-size: 16px;">'''text adventure game'''</span> in which you explore the <span style="text-decoration-line: underline; text-decoration-style: wavy;  text-decoration-color: Orange; color: MediumPurple; font-size: 16px;">'''interiority of different words'''</span> and gather them, which gets output to a <span style="text-decoration-line: underline; text-decoration-style: wavy;  text-decoration-color: Orange; color: MediumPurple; font-size: 16px;">'''pen plotter'''</span> that draws all the words in your "bag".
 
I collaborated with [[User:Youjung|Youjung]] and [[User:Kiki|Kiki]] for this project.
 
===Production===
Usually in game production I would focus on the visuals, but instead I took '''responsibility for the technical side'''. Working with '''Python''' and a '''Raspberry Pi''' was unfamilar territory for me. I <span style="text-decoration-line: underline; text-decoration-style: wavy;  text-decoration-color: Orange; color: MediumPurple; font-size: 16px;">'''followed my curiosity'''</span> and developed my technical skills a lot even though I had barely any prior knowledge, and it made me gain a lot of '''confidence''' in myself and my skills!
 
It also resulted in a completely different game-making experience. Instead of prematurely getting lost in artistic aesthetics and ideas, I really had to <span style="text-decoration-line: underline; text-decoration-style: wavy;  text-decoration-color: Orange; color: MediumPurple; font-size: 16px;">'''make my design choices concrete and functional'''</span> so that it was understandable enough for me to code by myself. An example of this was iterating on the narrative design of how each word was linked using Graphviz.


===Python===
===Result & Reflection===
I hadn't coded in Python since a few computer science classes in high school, so it felt quite daunting to take the responsibility of coding the text adventure game onto myself. During my bachelor's I also had some coding classes, but as I specialized in game art those responsibilities quickly fell onto the programmers in group projects. I hadn't been given the chance to pursue the skill since, and I'm really happy XPUB gave me the tools and confidence to try! It felt very liberating to write the code myself.
With the narrative design, I had difficulty finding the “why” behind some words and their connections, and I think a <span style="text-decoration-line: underline; text-decoration-style: wavy;  text-decoration-color: Orange; color: MediumPurple; font-size: 16px;">'''second revision'''</span> of the word list would have helped the narrative feel more connected to our research and intention.  


It also resulted in a completely different game-making experience. Instead of prematurely getting lost in artistic aesthetics and ideas, I really had to make my design choices concrete and functional so that it was understandable enough for me to code by myself.
During the '''public event''' people seemed most fascinated by discovering <span style="text-decoration-line: underline; text-decoration-style: wavy;  text-decoration-color: Orange; color: MediumPurple; font-size: 16px;">'''what their gatherings would translate to as a drawing'''</span> by the pen plotter. It was quite '''meditative''' to watch (a quality that seems to return in my projects).


===Graphviz===
So many people gathered around our table to watch others play. It felt way different from any other games showcase I had participated in during my bachelor's, where our tables were usually quite peaceful and more commercial-looking games were favored. I really feel like <span style="text-decoration-line: underline; text-decoration-style: wavy;  text-decoration-color: Orange; color: MediumPurple; font-size: 16px;">'''I found a space in XPUB where my projects can flourish'''</span>.


===Prototyping: Raspberry Pi & Pen Plotters===
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=.✦ TRIMESTER 2=
==Datacenters==
Game industry entanglements with big tech


==Permacomputing==
<div style="border-radius: 6px; padding: 6px; font-size: 18px; color: skyblue; box-shadow: 0 0 10px skyblue;">
🌬️ ''...breathe!''
</div>
 
==<span style="font-family: courier new; background-color: mediumpurple; color: white; margin-bottom:0px; padding:10px; border-radius: 30px 30px 0 0;">Brewing Permacomputing Collectives</span>==
[[File:Brewingpermacomputingcollectives.jpg|right|frameless|350x350px]]
Science-fiction has been the driving force behind most of my work, but I've been looking for ways to <span style="text-decoration-line: underline; text-decoration-style: wavy;  text-decoration-color: Orange; color: MediumPurple; font-size: 16px;">'''turn imagining better futures into real-world practice'''</span>.
 
Permacomputing has been on my radar for a year or so now and when I started at XPUB I was really excited to find out that the XPUB and permacomputing circles are very tightly knit! Seeing these collectives gathered in The Hague together was so exciting!
 
==<span style="font-family: courier new; background-color: mediumpurple; color: white; margin-bottom:0px; padding:10px; border-radius: 30px 30px 0 0;">[https://dionpeek.itch.io/webgardener Webgardener]</span>==
[[File:Webgardener_Screenshot1.png|right|frameless|350x350px]]
Webgardener was made as part of the '''1Bit Game Jam''' together with [https://dionpeek.itch.io/ Dion Peek]. The jam theme was "'''offering'''".
 
The game asks the question "<span style="text-decoration-line: underline; text-decoration-style: wavy;  text-decoration-color: Orange; color: MediumPurple; font-size: 16px;">'''What if hosting a website was a bit like caring for a garden?'''</span>" and was inspired by digital gardening and the indie web.
 
People commented that it had a happy, cozy atmosphere while conveying the importance of caring for your online community in a time when <span style="text-decoration-line: underline; text-decoration-style: wavy;  text-decoration-color: Orange; color: MediumPurple; font-size: 16px;">'''the internet feels so hostile to them'''</span>.
 
Publishing games usually felt like sending them into the void without answer, but participating in this small game jam <span style="text-decoration-line: underline; text-decoration-style: wavy;  text-decoration-color: Orange; color: MediumPurple; font-size: 16px;">'''situated the game in a community'''</span>. We got lots of kind responses because of it!
 
 
<div style="border-radius: 6px; padding: 6px; font-size: 18px; color: skyblue; box-shadow: 0 0 10px skyblue;">
🌬️ ''...breathe!''
</div>
 
=<span style="font-family: courier new; background-color: orange; color: white; margin-bottom:0px; padding:10px; border-radius: 30px 30px 0 0;">.✦ TRIMESTER 2</span>=
==<span style="font-family: courier new; background-color: mediumpurple; color: white; margin-bottom:0px; padding:10px; border-radius: 30px 30px 0 0;">[[InitmateP2P|Peer 2 Peer prototype]]</span>==
[[User:Lea|Lea]], [[User:Sibyl|Sibyl]] and I wanted to play with the <span style="text-decoration-line: underline; text-decoration-style: wavy;  text-decoration-color: Orange; color: MediumPurple; font-size: 16px;">'''intimacy'''</span> of P2P file-sharing, and compare it to <span style="text-decoration-line: underline; text-decoration-style: wavy;  text-decoration-color: Orange; color: MediumPurple; font-size: 16px;">'''exploring another person's house'''</span>.
 
It was fun to treat the P2P interface as a sort of '''adventure game''', with the possibility of hiding all types of files in elaborate folder systems.
 
==<span style="font-family: courier new; background-color: mediumpurple; color: white; margin-bottom:0px; padding:10px; border-radius: 30px 30px 0 0;">Datacenters</span>==
One of the highlights of the SI for me was [[Gossiping_in_and_around_a_Datacenter|touring the datacenter at the Van Nelle Fabriek]].
 
It made me reflect a lot on the <span style="text-decoration-line: underline; text-decoration-style: wavy;  text-decoration-color: Orange; color: MediumPurple; font-size: 16px;">'''physicality'''</span> of our digital worlds and the '''destructive impact''' it has on our real world and communities.
 
It also made me think about how the <span style="text-decoration-line: underline; text-decoration-style: wavy;  text-decoration-color: Orange; color: MediumPurple; font-size: 16px;">'''video game industry is inextricably entangled with big tech'''</span>. I wonder what a games "industry" could look like without that influence.
===[https://dionpeek.itch.io/suncatcher Suncatcher]===
[[File:Suncatcher.png|right|frameless|457x457px]]
Made in collaboration with [https://dionpeek.itch.io/ Dion Peek] and [https://itch.io/profile/max-kuilman Max Kuilman] as part of the '''Global Game Jam 2026''' with the theme "'''mask'''".
 
Inspired by the SI29 datacenter tour, Suncatcher is a cyberpunk interactive narrative with <span style="text-decoration-line: underline; text-decoration-style: wavy;  text-decoration-color: Orange; color: MediumPurple; font-size: 16px;">'''make-over game mechanics'''</span>. You play as a hacker in a cyberpunk city trying to evade <span style="text-decoration-line: underline; text-decoration-style: wavy;  text-decoration-color: Orange; color: MediumPurple; font-size: 16px;">'''facial detection algorithms'''</span> by crafting different kinds of masks. Your goal is to infiltrate and '''set fire to a hyperscale datacenter''' (Inspired by Remco's monologue about the importance of the fire suppression systems). The game is about using <span style="text-decoration-line: underline; text-decoration-style: wavy;  text-decoration-color: Orange; color: MediumPurple; font-size: 16px;">'''self-expression as resistance against capitalism'''</span>.
 
==<span style="font-family: courier new; background-color: mediumpurple; color: white; margin-bottom:0px; padding:10px; border-radius: 30px 30px 0 0;">Permacomputing & Self-Hosting</span>==
===[[User:Barbs/SSD Maintenance & Dual Booting|Laptop maintenance]]===
===[[User:Barbs/SSD Maintenance & Dual Booting|Laptop maintenance]]===
At the beginning of the special issue, I became very interested in taking better care of my almost 6 years old laptop. For the past few years I've always felt like the time to buy a new laptop was nearing, as my current one wasn't able to run the latest 3D games anymore and was having overheating issues. As a game dev, I felt pressured to own the latest tech possible.
At the beginning of the special issue, I became very interested in taking better care of my almost 6 years old laptop. Learning more about permacomputing helped me shift the perspective that I should upgrade my tech as soon as it started to age. I really love this laptop, it still does everything I need it to do, and so I want to maintain it for as long as possible.


Learning more about permacomputing helped me shift that perspective. I really love this laptop, it still does everything I need it to do (I'm not playing or making AAA realism level games anytime soon), and so I want to maintain it for as long as possible. I ended up upgrading its storage, cleaning the insides, and dual-booting Linux alongside Windows onto it. It runs way smoother now!! I documented everything on the wiki page linked above too.
I ended up <span style="text-decoration-line: underline; text-decoration-style: wavy;  text-decoration-color: Orange; color: MediumPurple; font-size: 16px;">'''upgrading its storage'''</span>, <span style="text-decoration-line: underline; text-decoration-style: wavy;  text-decoration-color: Orange; color: MediumPurple; font-size: 16px;">'''cleaning the insides'''</span>, and <span style="text-decoration-line: underline; text-decoration-style: wavy;  text-decoration-color: Orange; color: MediumPurple; font-size: 16px;">'''dual-booting Linux'''</span> alongside Windows onto it. It runs way smoother now!! I documented everything on the wiki page linked above too.
 
===[[Serving_Gossips|Communal servers]] & [[Comp(h)osting_(with)_our_phones|Comp(h)osting]]===
Another interest that has started to develop during this trimester was self-hosting and communal server practices. I haven't found the time yet, but want to start self-hosting my own website and am talking with my friends about setting up a communal server together for our projects!


===Comp(h)osting guest class by Marie Verdeil===
{| align=center
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==[[SI29/Our_Digital_Home|Workshop "Our Digital Home"]]==
Instead of the technical side, I focused more on the pedagogical aspects of this workshop.


{| align=center
<div style="border-radius: 6px; padding: 6px; font-size: 18px; color: skyblue; box-shadow: 0 0 10px skyblue;">
|[[File:Mobile screen.jpg|frameless]]
🌬️ ''...breathe!''
|[[File:EF1EBCE5-28E1-417D-93D0-CAC8A7AC0083 1 105 c.jpg|frameless]]
</div>
|[[File:Tommi explaining.jpg|frameless]]
 
|}
==<span style="font-family: courier new; background-color: mediumpurple; color: white; margin-bottom:0px; padding:10px; border-radius: 30px 30px 0 0;">[[SI29/Our_Digital_Home|Workshop "Our Digital Home"]]</span>==
[[File:ODHSocialPractice.png|thumb|504x504px|The protocol for the first half of the workshop.]]
 
===The Inspiration===
* <span style="text-decoration-line: underline; text-decoration-style: wavy;  text-decoration-color: Orange; color: MediumPurple; font-size: 16px;">'''Home'''</span> as metaphor for file systems
* The <span style="text-decoration-line: underline; text-decoration-style: wavy;  text-decoration-color: Orange; color: MediumPurple; font-size: 16px;">'''physicality'''</span> of servers
* <span style="text-decoration-line: underline; text-decoration-style: wavy;  text-decoration-color: Orange; color: MediumPurple; font-size: 16px;">'''Communal'''</span> self-hosting practices
...culminated into the idea for the workshop I hosted together with [[User:Youjung|Youjung]] and [[User:Tommi|Tommi]]: Our Digital Home.


=.✦ EXTRACURRICULARS=
===The Idea===
<div style="display: flex; justify-content: space-between;"><div style="width: 50%; margin: 4px;">
A collective exploration of where our digital lives live, learning that the Cloud is actually someone else's computer.
==[https://dionpeek.itch.io/webgardener Webgardener]==
[[File:Webgardener Screenshot1.png|frameless|350x350px]]


'''What if a website were a bit like a garden?'''
* Using <code>FTP</code> to upload personal files to a website/server and share them with each other, <span style="text-decoration-line: underline; text-decoration-style: wavy;  text-decoration-color: Orange; color: MediumPurple; font-size: 16px;">'''collectively building a digital home'''</span>.
Putting effort in making & maintaining connections/community, planting and caring for just like you would for a garden.
* Exploring the physicality of that digital home. Finding its location using <code>traceroute</code>
It takes effort, time and patience, but you get something beautiful for it in return.


Webgardener was made as part of the '''1Bit Game Jam''' together with [https://dionpeek.itch.io/ Dion Peek]. The jam theme was "'''offering'''".
===The Production===
I focused on the pedagogical aspects of the workshop. I was most interested in using the sharing of a house as a metaphor for the '''communal social practices of sharing a server/website'''.


It was my first time making pixel art, and it felt very freeing.
It took a few iterations to come up with a <span style="text-decoration-line: underline; text-decoration-style: wavy;  text-decoration-color: Orange; color: MediumPurple; font-size: 16px;">'''protocol for uploading files'''</span> to the server/website. It consisted of 4 rooms (shown in the image).
Our goal with this game jam was to keep the scope small and build something that felt polished and fun. We were inspired by '''bitsy games''', the '''indie web''' and '''digital gardening'''.


Something that has stuck with me since is using game design to plant the seed of an idea inside someone's mind. Instead of literally explaining what the indie web is and teaching how to make a website, I kept it simple and instead just introduced the concept of caring for a web community through the metaphor of gardening.
===The Result===
</div>
There was an '''awkward atmosphere''' in the room which I didn't know how to solve. Because we were short on time, I asked the participants to choose between either doing the Kitchen ('''collective decisionmaking''') or the Garden ('''editing photos'''). I learned that people tend to avoid having to work together if they don't have to. Next time I would <span style="text-decoration-line: underline; text-decoration-style: wavy;  text-decoration-color: Orange; color: MediumPurple; font-size: 16px;">'''spend more time on working collectively and not have it be optional'''</span>.


<div style="width: 50%; margin: 4px;">
Even though the workshop was a bit overwhelming, while walking to the bus, the two friends I invited were very excited about the idea to <span style="text-decoration-line: underline; text-decoration-style: wavy;  text-decoration-color: Orange; color: MediumPurple; font-size: 16px;">'''start a collective server together'''</span>! I think the workshop was a success :)


==[https://dionpeek.itch.io/suncatcher Suncatcher]==
[[File:Suncatcher.png|frameless|470x470px]]


Inspired by the SI29 datacenter tour, Suncatcher is an interactive narrative with make-over game mechanics. You play as a hacker in a cyberpunk city trying to evade facial detection algorithms by crafting different kinds of masks. Your goal is to infiltrate and set fire to a hyperscale datacenter.
{| align=center
|[[File:Mobile screen.jpg|frameless]]
|[[File:EF1EBCE5-28E1-417D-93D0-CAC8A7AC0083 1 105 c.jpg|frameless]]
|[[File:WorkshopODH.jpg|frameless]]
|}


It was made in collaboration with [https://dionpeek.itch.io/ Dion Peek] and [https://itch.io/profile/max-kuilman Max Kuilman] as part of the '''Global Game Jam 2026''' with the theme "'''mask'''".
==<span style="font-family: courier new; background-color: mediumpurple; color: white; margin-bottom:0px; padding:10px; border-radius: 30px 30px 0 0;">[untitled games event]</span>==
</div>
[[File:Untitledgamesevent3.jpg|right|frameless|419x419px]][[File:Experimentalgames.png|thumb|470x470px|Their definition of experimental games.|none]]
</div>


<div style="display: flex; justify-content: space-between;"><div style="width: 50%; margin: 4px;">
==Brewing Permacomputing Collectives==
[[File:Brewingpermacomputingcollectives.jpg|frameless]]
</div>
<div style="width: 50%; margin: 4px;">
==[untitled games event]==
"''a space for experimental games and playable arts in Amsterdam. We organize a monthly 'book club' for games and conversation around play.''"
"''a space for experimental games and playable arts in Amsterdam. We organize a monthly 'book club' for games and conversation around play.''"


Going here felt so refreshing!! Everyone was so excited and open to talk to each other, I spoke to a lot of game makers with very diverse backgrounds. I’m thinking of maybe hosting a talk here sometime.. once I think of something interesting to say.
This event was an <span style="text-decoration-line: underline; text-decoration-style: wavy;  text-decoration-color: Orange; color: MediumPurple; font-size: 16px;">'''antidote to my disillusionment'''</span> with the industry and gave me '''hope'''. I’m thinking of maybe <span style="text-decoration-line: underline; text-decoration-style: wavy;  text-decoration-color: Orange; color: MediumPurple; font-size: 16px;">'''hosting a talk'''</span> here sometime.. once I think of something interesting to say.
</div>
 
 
<div style="border-radius: 6px; padding: 6px; font-size: 18px; color: skyblue; box-shadow: 0 0 10px skyblue;">
🌬️ ''...breathe!''
</div>
</div>


==Nintendo 2DS Hacking==
=<span style="font-family: courier new; background-color: orange; color: white; margin-bottom:0px; padding:10px; border-radius: 30px 30px 0 0;">.✦ METHODS / [[User:Barbs/PersonalReader|PERSONAL READER]]</span>=
Before XPUB reading non-fiction felt like information overload, it's been great to learn more about how to '''analyze''' and '''discuss''' texts and '''experiment with my notetaking practice'''!
 
I want to get better at reflecting on the texts I read and have difficulty writing about my <span style="text-decoration-line: underline; text-decoration-style: wavy;  text-decoration-color: Orange; color: MediumPurple; font-size: 16px;">'''personal interpretations'''</span> still.


=.✦ METHODS / [[User:Barbs/PersonalReader|PERSONAL READER]]=
===Highlights:===
===Highlights:===
* '''A Carrier Bag Theory of Fiction''' - Ursula K. Le Guin
* '''A Carrier Bag Theory of Fiction''' - Ursula K. Le Guin
Line 136: Line 216:


===Currently reading:===
===Currently reading:===
* '''Glitch-Feminism - A Manifesto''' - Legacy Russell
* '''Everything to Play For (How Videogames Are Changing the World)''' - Marijam Did  
* '''Everything to Play For (How Videogames Are Changing the World)''' - Marijam Did  
* '''Beyond awareness: Climate games as invitations to care for the future''' - Carien Moossdorff, Joost M. Vervoort
* '''Beyond awareness: Climate games as invitations to care for the future''' - Carien Moossdorff, Joost M. Vervoort
Line 142: Line 223:
* [[User:Barbs/PersonalReader#Want_To_Read/Annotate|So many things..]]
* [[User:Barbs/PersonalReader#Want_To_Read/Annotate|So many things..]]


=.✦ REFLECTIONS / INTERESTS / WHAT'S NEXT?...=
=<span style="font-family: courier new; background-color: orange; color: white; margin-bottom:0px; padding:10px; border-radius: 30px 30px 0 0;">.✦ INTERESTS / WHAT'S NEXT?...</span>=
Reflecting on the first two special issues
===A word cloud of things that interest me:===
I'm proud of myself for immediately stepping out of my comfort zone, even if it felt scary at times. The radio shows during SI28 were something I would usually shy away from, and I was super anxious during them, but it went really well! Same went for working with python, raspberry pi, servers,  
<code>'''science-fiction''' | worldbuilding | '''experimental games''' | '''cyber/techno/glitch-feminism''' | climate/eco games | '''permacomputing''' | games as art/poetry | sustainable game-making | more-than-human | collective organizing | feminist servers | indie comic books | '''situated knowledges'''</code>
 
===Things that have been floating around in my head:===
* Games as narrative vehicles for situated knowledges
** Embodying more-than-human perspectives
* "''Glitch feminism demands an occupation of the digital as a means of worldbuilding.''" - link between science-fiction & digital worlds and bodies and gender..
* Permacomputing & degrowth <3
** maybe relate it to alternative gamemaking practices
 
===My to-do list:===
* Learn Godot and continue learning programming!
* Make a personal website + self-host a collective server
* Draw more :) I miss it. Maybe make a comic zine?
* Continue reading my book backlog (which continues to grow)
* Continue engaging with online/offline communities that inspire me!
 
 
<div style="border-radius: 6px; padding: 6px; font-size: 18px; color: skyblue; box-shadow: 0 0 10px skyblue;">
🌬️ ''...thank you for listening to my breathing exercise!''
</div>
 
=Feedback=
 
Your presentation was well structured, with attention to all the different aspects of the course.
 
You covered everything really well, we were very impressed to see how grounded your practice is.
 
You are already thinking through how your games also are in touch with the real world.
 
We are impressed with how you are involved in different networks, also outside of XPUB. You clearly want to develop a practice that can earn you a living, and we will support you to explore this further. Can you take it to a next step?
 
If you're interested, it could be something to focus on creating/finding audiences instead of catering to existing ones. For example, one specifically focused on eco-feminism. Draw people together by organising events, jams; seek forms that can
host and hold that kind of work. Because it's clear you have an audience, these topics would be very urgent and alive in many people's minds.


A word cloud of things that interest me:<br>
You indicated that you would like to dive deeper into things. We think this upcoming SI will overlap with your interests, so do this! Think about dedicating time to dive deeper into specific topics of interest.
<code>science-fiction | worldbuilding | experimental games | cyber/techno/glitch-feminism | climate/eco games | permacomputing | games as art/poetry | sustainable game-making | retro game console hacking/modding | encountering the "other", more-than-human, patchwork beings, Frankenstein's monster | collective organizing | feminist servers</code>


I feel sooo scattered and am having a bit of a career/identity crisis.
</div>
</div>

Latest revision as of 13:26, 17 May 2026

As I often forget to breathe while presenting, I've added some breathing breaks inbetween. Feel free to join in, if you'd like.

.✦ BEFORE XPUB

From 2020 until 2024, I studied a bachelor's in Creative Media & Game Technologies at Hogeschool voor de Kunsten Utrecht. I specialized in game art and narrative design.

An excerpt from the artist statement I wrote during my graduation project in June 2024:

In an age of rapid technological advancement, economic upheaval, xenophobia and climate change, I feel driven as an artist and storyteller to imagine alternatives to the bleak future we are hurtling towards. If we don't imagine a better world, how will we ever be able to build one?

I use interactive art & storytelling to imagine alternative futures and ecologies, exploring our relationships with the non-human world (both nature and technology) along the way.

I came to XPUB looking to dive deeper and expand on my practice and research!


🌬️ ...breathe!

.✦ TRIMESTER 1

Radio Show 1: Art > Profits

Daankikitommibarbradioworm.jpg

I usually shy away from making anything to perform "live", as I'm so used to producing projects asynchronously from the audience experiencing it.

SI28's assignment to host radio shows immediately made me feel like being dropped into the deep end at the start of the course.

I learned that producing radio/audio isn't where my interest lies, but it did give me more confidence to want to try other forms of "live" projects like workshops or lectures!

For the contents of my first radio show, we played excerpts from Tommi's interview with Brewster Kahle and discussed them.

I didn't fully agree with Kahle's opinion that capitalism is not inherently the problem when it comes to barring us from open knowledge & publishing practices. I agree more with Ursula K. Le Guin's point of view that profit incentives are inherently against the practice of artmaking and publishing, and played an excerpt from her speech about the topic.

Radio Show 2: Cyberfeminism

RadioShow7.jpg

The second radio show I hosted together with Sibyl and Youjung and was about (cyber)feminism. The preparation for this show was a highlight for me, we spent a lot of video calls discussing feminism together.

During the show, I read a text I wrote a few years ago asking the question "How do we write about machines?".

It details the depictions of female artificial intelligence characters in media and how they can be sexist but also a liberating narrative device for marginalized people.

Women as Technology exhibition at Design Museum Den Bosch

This exhibition showed the history of how technological advancements shaped the role of women and vice versa as calculators, homemakers, incubators and pleasure machines. Seeing all these technologies tangibly left a huge impression on me, especially the promises of female liberation by technology that just turned into more patriarchal pressure.

Eliza & Feminist Chatbots

Eliza answering my questions with "What answer would please you the most?" speaks to how AI chatbots are designed even to this day. I wanted to sketch alternatives and maybe write a feminist chatbot but sadly didn't have the time.

ELIZA DMDB.jpg Elizachat.png


🌬️ ...breathe!

A story in a story in a story

A story in a story in a story.jpg DSC02077.jpg
CarrierBagPlotter Narrative graph.png

Inspiration: A Carrier Bag Theory of Fiction

Le Guin criticizes centralizing conflict in narrative and instead proposes the container as hero: a thing that holds something else.

Turning this research into practice, it sparked this idea to take the text literally as a game mechanic. Instead of a killer, you are a gatherer.

The idea

During Prototyping classes we were introduced to text adventure games and pen plotters.

Inspired by these classes, we created a text adventure game in which you explore the interiority of different words and gather them, which gets output to a pen plotter that draws all the words in your "bag".

I collaborated with Youjung and Kiki for this project.

Production

Usually in game production I would focus on the visuals, but instead I took responsibility for the technical side. Working with Python and a Raspberry Pi was unfamilar territory for me. I followed my curiosity and developed my technical skills a lot even though I had barely any prior knowledge, and it made me gain a lot of confidence in myself and my skills!

It also resulted in a completely different game-making experience. Instead of prematurely getting lost in artistic aesthetics and ideas, I really had to make my design choices concrete and functional so that it was understandable enough for me to code by myself. An example of this was iterating on the narrative design of how each word was linked using Graphviz.

Result & Reflection

With the narrative design, I had difficulty finding the “why” behind some words and their connections, and I think a second revision of the word list would have helped the narrative feel more connected to our research and intention.

During the public event people seemed most fascinated by discovering what their gatherings would translate to as a drawing by the pen plotter. It was quite meditative to watch (a quality that seems to return in my projects).

So many people gathered around our table to watch others play. It felt way different from any other games showcase I had participated in during my bachelor's, where our tables were usually quite peaceful and more commercial-looking games were favored. I really feel like I found a space in XPUB where my projects can flourish.

CarrierBagPenPlotter WIP.jpg Bugpenplotter.jpg


🌬️ ...breathe!

Brewing Permacomputing Collectives

Brewingpermacomputingcollectives.jpg

Science-fiction has been the driving force behind most of my work, but I've been looking for ways to turn imagining better futures into real-world practice.

Permacomputing has been on my radar for a year or so now and when I started at XPUB I was really excited to find out that the XPUB and permacomputing circles are very tightly knit! Seeing these collectives gathered in The Hague together was so exciting!

Webgardener

Webgardener Screenshot1.png

Webgardener was made as part of the 1Bit Game Jam together with Dion Peek. The jam theme was "offering".

The game asks the question "What if hosting a website was a bit like caring for a garden?" and was inspired by digital gardening and the indie web.

People commented that it had a happy, cozy atmosphere while conveying the importance of caring for your online community in a time when the internet feels so hostile to them.

Publishing games usually felt like sending them into the void without answer, but participating in this small game jam situated the game in a community. We got lots of kind responses because of it!


🌬️ ...breathe!

.✦ TRIMESTER 2

Peer 2 Peer prototype

Lea, Sibyl and I wanted to play with the intimacy of P2P file-sharing, and compare it to exploring another person's house.

It was fun to treat the P2P interface as a sort of adventure game, with the possibility of hiding all types of files in elaborate folder systems.

Datacenters

One of the highlights of the SI for me was touring the datacenter at the Van Nelle Fabriek.

It made me reflect a lot on the physicality of our digital worlds and the destructive impact it has on our real world and communities.

It also made me think about how the video game industry is inextricably entangled with big tech. I wonder what a games "industry" could look like without that influence.

Suncatcher

Suncatcher.png

Made in collaboration with Dion Peek and Max Kuilman as part of the Global Game Jam 2026 with the theme "mask".

Inspired by the SI29 datacenter tour, Suncatcher is a cyberpunk interactive narrative with make-over game mechanics. You play as a hacker in a cyberpunk city trying to evade facial detection algorithms by crafting different kinds of masks. Your goal is to infiltrate and set fire to a hyperscale datacenter (Inspired by Remco's monologue about the importance of the fire suppression systems). The game is about using self-expression as resistance against capitalism.

Permacomputing & Self-Hosting

Laptop maintenance

At the beginning of the special issue, I became very interested in taking better care of my almost 6 years old laptop. Learning more about permacomputing helped me shift the perspective that I should upgrade my tech as soon as it started to age. I really love this laptop, it still does everything I need it to do, and so I want to maintain it for as long as possible.

I ended up upgrading its storage, cleaning the insides, and dual-booting Linux alongside Windows onto it. It runs way smoother now!! I documented everything on the wiki page linked above too.

Communal servers & Comp(h)osting

Another interest that has started to develop during this trimester was self-hosting and communal server practices. I haven't found the time yet, but want to start self-hosting my own website and am talking with my friends about setting up a communal server together for our projects!

Barbs Laptop’s innards.jpg ChangingWallpaper.gif


🌬️ ...breathe!

Workshop "Our Digital Home"

The protocol for the first half of the workshop.

The Inspiration

  • Home as metaphor for file systems
  • The physicality of servers
  • Communal self-hosting practices

...culminated into the idea for the workshop I hosted together with Youjung and Tommi: Our Digital Home.

The Idea

A collective exploration of where our digital lives live, learning that the Cloud is actually someone else's computer.

  • Using FTP to upload personal files to a website/server and share them with each other, collectively building a digital home.
  • Exploring the physicality of that digital home. Finding its location using traceroute

The Production

I focused on the pedagogical aspects of the workshop. I was most interested in using the sharing of a house as a metaphor for the communal social practices of sharing a server/website.

It took a few iterations to come up with a protocol for uploading files to the server/website. It consisted of 4 rooms (shown in the image).

The Result

There was an awkward atmosphere in the room which I didn't know how to solve. Because we were short on time, I asked the participants to choose between either doing the Kitchen (collective decisionmaking) or the Garden (editing photos). I learned that people tend to avoid having to work together if they don't have to. Next time I would spend more time on working collectively and not have it be optional.

Even though the workshop was a bit overwhelming, while walking to the bus, the two friends I invited were very excited about the idea to start a collective server together! I think the workshop was a success :)


Mobile screen.jpg EF1EBCE5-28E1-417D-93D0-CAC8A7AC0083 1 105 c.jpg WorkshopODH.jpg

[untitled games event]

Untitledgamesevent3.jpg
Their definition of experimental games.

"a space for experimental games and playable arts in Amsterdam. We organize a monthly 'book club' for games and conversation around play."

This event was an antidote to my disillusionment with the industry and gave me hope. I’m thinking of maybe hosting a talk here sometime.. once I think of something interesting to say.


🌬️ ...breathe!

.✦ METHODS / PERSONAL READER

Before XPUB reading non-fiction felt like information overload, it's been great to learn more about how to analyze and discuss texts and experiment with my notetaking practice!

I want to get better at reflecting on the texts I read and have difficulty writing about my personal interpretations still.

Highlights:

  • A Carrier Bag Theory of Fiction - Ursula K. Le Guin
  • (re)programming Strategies for Self-Renewal – better machines for better humans - Marta Perano & Kate Crawford
  • Situated Knowledges: The Science Question in Feminism and the Privilege of Partial Perspective - Donna Haraway
  • The Mushroom at the End of the World - Anna Tsing
  • Alternative Games From The Fringes Of Cyberspace - Nathalie Lawhead

Currently reading:

  • Glitch-Feminism - A Manifesto - Legacy Russell
  • Everything to Play For (How Videogames Are Changing the World) - Marijam Did
  • Beyond awareness: Climate games as invitations to care for the future - Carien Moossdorff, Joost M. Vervoort

Want to read:

.✦ INTERESTS / WHAT'S NEXT?...

A word cloud of things that interest me:

science-fiction | worldbuilding | experimental games | cyber/techno/glitch-feminism | climate/eco games | permacomputing | games as art/poetry | sustainable game-making | more-than-human | collective organizing | feminist servers | indie comic books | situated knowledges

Things that have been floating around in my head:

  • Games as narrative vehicles for situated knowledges
    • Embodying more-than-human perspectives
  • "Glitch feminism demands an occupation of the digital as a means of worldbuilding." - link between science-fiction & digital worlds and bodies and gender..
  • Permacomputing & degrowth <3
    • maybe relate it to alternative gamemaking practices

My to-do list:

  • Learn Godot and continue learning programming!
  • Make a personal website + self-host a collective server
  • Draw more :) I miss it. Maybe make a comic zine?
  • Continue reading my book backlog (which continues to grow)
  • Continue engaging with online/offline communities that inspire me!


🌬️ ...thank you for listening to my breathing exercise!

Feedback

Your presentation was well structured, with attention to all the different aspects of the course.

You covered everything really well, we were very impressed to see how grounded your practice is.

You are already thinking through how your games also are in touch with the real world.

We are impressed with how you are involved in different networks, also outside of XPUB. You clearly want to develop a practice that can earn you a living, and we will support you to explore this further. Can you take it to a next step?

If you're interested, it could be something to focus on creating/finding audiences instead of catering to existing ones. For example, one specifically focused on eco-feminism. Draw people together by organising events, jams; seek forms that can host and hold that kind of work. Because it's clear you have an audience, these topics would be very urgent and alive in many people's minds.

You indicated that you would like to dive deeper into things. We think this upcoming SI will overlap with your interests, so do this! Think about dedicating time to dive deeper into specific topics of interest.