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<div style="margin:25em 5em;">
<h1>INTRO</h1>My previous practice consists in repurposing of old tech devices, media archeology and coding.<h1>XPUB1</h1>
<h1 style="text-align: center;">INTRO</h1>
<h2>SI25</h2>
During my first year I practiced '''repurposing of old tech devices''' and '''coding'''.
<h2>SI26</h2>
</div>
 
<div style="margin:25em 5em;">
<h1 style="text-align: center;">XPUB1</h1>Some selected works
</div>
 
<div style="margin:25em 5em;">
<h2 style="text-align: center;">[[SI26_3DS-Zine| SI26 3DS Zine]]</h2>
 
* web making as a craft
* outdated webstandards to hide or show information
* a game playable from one device
* situating our work within outdated webstandards, working withing limits limits.
* the game is the result of a learning and exploration process that did not find place into the final event.
 
SI26 with Doriane with the declarations project.
 
Exploring web making and web standards.
 
"[[SI26 3DS-Zine|'''SI26 3DS zine''']]" A web game publication tailored to be played with the Nintendo 3DS game console.
 
We (Charlie, Tessa, Eleni and I) took advantage of the hardware specificity of the device (ex. 3D effect) together with the outdated web-standards of its browser (Netfront, ex. opacity in % does not work while on the rest of the browser it does) to show/hide information from other devices, making our puzzle game solvable only through the use of the Nintendo 3DS.
 
It was a project about working withing the limits and showing the possibilities  that lie within them.
{| align="center"
{| align="center"
|[[File:Flipp3DS.gif|thumb]]
|[[File:Small-varia-3ds-zine-closeup.jpg|thumb|center|the start menu]]
|[[File:Small-varia-3ds-zine-closeup.jpg|thumb|center|the start menu]]
|[[File:Small-varia-3ds-zine.jpg|thumb|center|A picture of people playing the game in our cozy setup at varia]]   
|[[File:Small-varia-3ds-zine.jpg|thumb|center|A picture of people playing the game in our cozy setup at varia]]   
|}
|}
{| align="center"
{| align="center"
|[[File:3ds 04.png|thumb|center|example webpage by Tessa]]
|[[File:3ds 04.png|upright=0.7|thumb|center|example webpage by Tessa]]
|[[File:3ds 33.JPG|thumb|center|rendering differences between computer and 3DS]]
|[[File:3ds 33.JPG|upright=0.7|thumb|center|rendering differences between computer and 3DS]]
|}
|}




"3DS zine" A web game publication tailored to be played with a forgotten device of our past, the Nintendo 3DS game console. We (Charlie, Tessa, Eleni and I) took advantage of outdated web-standards to show/hide information from other devices, making our puzzle game solvable only through the use of the Nintendo 3DS. It was a project about working withing the limits and showing the possibilities that lie within them. Trought trial and error we noted a collection of strategies we used to make our project work. In the final outcome this part got a bit lost and I think the documentation and distribution of these tactics remained an unresolved topic for me, so I see the cheatsheets as a potential method to address both topics.
Throught trial and error we noted [[SI26 3DS-Zine#Strategies|a collection of strategies]] we used to make our project work. Something that got a bit lost in the final outcome.
<h2>SI27</h2>
 
[[File:ToS-doc-2.JPG|thumb|center|close-up of the installation at the Rotterdam telecom museum]]
</div>
 
<div style="margin:25em 5em;">
<h2 style="text-align: center;">SI27</h2>
 
*on the use of a server as a collective space.
* published on a server as a terminal publication
 
SI27 w/ Martino and Imane, researching the relationship between technological devices and time representation within them.  
 
'''"[[Terms of servers|SI27 Terms of servers]]"''' is a terminal based publication that runs on our server "cerealbox".
 
In this project, together with Kim, we considered our server as a temporal object. After working with it for a year (in classes, for the SIs projects and websites and for individual learning) we wrote a text that questions our use of it, its reliability and its materiality.
 
The text is then presented inside of the terminal with the use of a python program, intermitted by the use of live commands that output a partial answer of these questions inside of our publication. (like hardware compontents, uptime, to see how long the server has been running for, etc.
 
{| align="center"
|[[File:ToS-doc-2.JPG|thumb|center|close-up of the installation at the Rotterdam telecom museum]]
|[[File:Tos-title.png|thumb|center|ASCII TOS title screen]]
|}
[[File:Resttime-kim.png|thumb|center|A script that Kim wrote to check cerealbox's uptime]]
</div>


<div style="margin:25em 5em;">
<h2 style="text-align: center;">XTRA</h2>


<h2>OPEN QUESTIONS</h2>
Some other threads that ran parallel to classes and Special Issues:
Overall, I see the cheatsheets as being an evolution/annex of my previous works, into a direction of documenting and distributing the processes that lie behind these and all of my projects. Most of these started as something that was not clear and that required observation to learn how to make possible, I feel like this method is something that is not tied to a medium in particular and that my aim of sharing mine is to also shine light on how might recognize their inner way of learning and listen to it by trying to bring it out.
* hardware maintenance.
* scripting (especially python and bash).
* reading technical manuals like they were adventure books.
* finding playful ways of doing all of these things.


<h1>XPUB2</h1>


<h2>DIAGRAM</h2>
{| align="center"
|[[File:W-tin-paste.jpg|upright=0.7|thumb|center|changing thermal paste w/ Tin]]
|[[File:W-eleni-phone.jpg|upright=0.7|thumb|center|replacing phone battery w/ Eleni]]
|[[File:Changing-screen.jpg|upright=0.7|thumb|center|replacing phone screen w/ Ola]]
|}
{| align="center"
|[[File:W-kiara-disassemble.jpg|upright=0.7|thumb|center|cleaning computer w/ Kiara]]
|[[File:W-kim-disassemble.jpg|upright=0.7|thumb|center|disassembling and analyzing a computer w/ Kim]]
|[[File:Opening-computer.jpg|upright=0.7|thumb|center|opening computers w/ Zuzu]]
|}
{| align="center"
|[[File:Chromebook-hp.jpg|upright=0.7|thumb|center|chromebook repair workshop w/ Boris]]
|[[File:Chromebook-coreboot.jpg|upright=0.7|thumb|center|"repaired" 10 year old chromebook]]
|}
 


zine lost terminal
<gallery>
t4 presentation
File:Etherpull-docu.png|The help section of a script I made.
foto cheatsheets
File:Inches2cm-prog.png|A small program to convert inches into cm.
immagini vari
File:Etherpull.png|the etherpull program documentation
File:Fake-cover.png|a script to make book covers
File:Wiki2print.png|wiki2print workflow
File:Cerealbox-scripts.png|some concept programs from the first year
File:My-bin.png|my bin folder with some of the scripts I wrote
File:Shellscripting-ex.png|some exercises
</gallery>
</div>


<div style="margin:25em 5em;">
So, while '''learning''' new things, last year I '''documented''' these processes and, once I read through most of my notes, I noted an occasional '''playful''' spin in my writing, in general not only grouping relevant information to get back to, but also making the iterative and repetitive part fun, the fun is the learning process anyways for me, it really speaks to my exploration senses.
</div>


<div style="margin:25em 5em;">
<h1 style="text-align: center;">XPUB2</h1>
</div>


<div style="margin:25em 5em;">
[[File:Diagram-2.png|thumb|center]]
[[File:Diagram-2.png|thumb|center]]
At the beginnning of the second year I was looking for an intersection between these 3 topics.
I learned because I did go through a stack of manuals and technical documentation.
(ex. 3DS hardware and software manual, computer maintenance manuals, manuals of bash peculiarities)
But my notes showed me that I processed this information in other ways than learning from the manuals, I was playing while I was learning (cracking jokes).
But this was mostly a solitary process, looking back I was thinking of how I could find a way to focus more on the learning processes, highlighting alternative ways than the "dry" ones.
I wanted to welcome others into these different forms of learning.
</div>
<div style="margin:25em 5em;">
I ran into the opposite of the manuals, the cheatsheet, which is something that got interesting because it is more frequently used than a 300 page manual, and it has a bigger distribution too (it gets duplicated, rewritten, redesigned etc.)
So I started to play with the form of the cheatsheet, tying to take my notes and to "cheatify" them. By doing this I started developing different exercises (my learning methods riconverted for others to try).
The main difference between the cheatsheet as an existing object and what I am trying to do would be that I don't want to frame them mine as an external object to solve a problem fast (shortcut, skip button).
I want to use this form as a learning device, to support a learning process.
</div>
<div style="margin:25em 5em;">
{| align="center"
|[[File:C-closeup-cheatsheet.jpg|upright=0.8|thumb|center|Try out night cheatsheet distribution]]
|[[File:C-cheatsheet-lens.jpg|upright=0.8|thumb|center|Lost in terminal cheatsheet shown at the try out night]]
|}
</div>
<div style="margin:25em 5em;">
On parallel of rewriting my notes into cheatsheets, I started to think of activities that make use of them, to try them out. With the goal of using the form of the workshop as a way to open up spaces of play where people ideally can explore these topics in a "safe" way.
An example: [https://git.xpub.nl/c3/workshop-lost-in-terminal "'''Lost in Terminal'''"] workshop.
Lost in terminal was the first experiment that took place during prototyping classes.
It is an exercise that consists in using the terminal as a creative tool to create and describe spaces.
Mapping the folders as rooms and files as objects I asked the participants to connect to cerealbox and making common spaces where we could hang out with eachother.
At the end we took a moment to walk trough our creations, moving around by entering the rooms and moving objects.
[[File:Lost.png|thumb|left]]
{{#Widget:Video|mp4=https://pzwiki.wdka.nl/mw-mediadesign/images/3/38/Walk-tour-lost-in-terminal.mp4|style=width:400px;}}
</div>
<div style="margin:25em 5em;">
<h2 style="text-align: center;">THE 100th TIME (GRAD PROJECT)</h2>
During this year I see my self developing an iterative process of making cheatsheets, testing them by organizing workshops, making new cheatsheets, testing them at the next workshop... and repeat.
"The 100<sup>th</sup> time" is a project that consists in:
- a collection of cheatsheets (that I write from my notes)
- a series of workshops (that make use of the cheatsheets)
</div>
<div style="margin:25em 5em;">
<h2 style="text-align: center;">THESIS</h2>
I want to use the Thesis to unpack the process loop of my project (looking at the pedagogical side of my workshops and cheatsheets) using as a reference some historical tech pedagogical projects of the past (ex. Smalltalk, Turtle).
</div>
<div style="margin:25em 5em;">
[[File:Cheatsheets-diagram.png|thumb|center]]
[[File:Cheatsheets-diagram.png|thumb|center]]
</div>

Latest revision as of 11:23, 22 June 2026

INTRO

During my first year I practiced repurposing of old tech devices and coding.

XPUB1

Some selected works

SI26 3DS Zine

  • web making as a craft
  • outdated webstandards to hide or show information
  • a game playable from one device
  • situating our work within outdated webstandards, working withing limits limits.
  • the game is the result of a learning and exploration process that did not find place into the final event.

SI26 with Doriane with the declarations project.

Exploring web making and web standards.

"SI26 3DS zine" A web game publication tailored to be played with the Nintendo 3DS game console.

We (Charlie, Tessa, Eleni and I) took advantage of the hardware specificity of the device (ex. 3D effect) together with the outdated web-standards of its browser (Netfront, ex. opacity in % does not work while on the rest of the browser it does) to show/hide information from other devices, making our puzzle game solvable only through the use of the Nintendo 3DS.

It was a project about working withing the limits and showing the possibilities that lie within them.

Flipp3DS.gif
the start menu
A picture of people playing the game in our cozy setup at varia
example webpage by Tessa
rendering differences between computer and 3DS


Throught trial and error we noted a collection of strategies we used to make our project work. Something that got a bit lost in the final outcome.

SI27

  • on the use of a server as a collective space.
  • published on a server as a terminal publication

SI27 w/ Martino and Imane, researching the relationship between technological devices and time representation within them.

"SI27 Terms of servers" is a terminal based publication that runs on our server "cerealbox".

In this project, together with Kim, we considered our server as a temporal object. After working with it for a year (in classes, for the SIs projects and websites and for individual learning) we wrote a text that questions our use of it, its reliability and its materiality.

The text is then presented inside of the terminal with the use of a python program, intermitted by the use of live commands that output a partial answer of these questions inside of our publication. (like hardware compontents, uptime, to see how long the server has been running for, etc.)

close-up of the installation at the Rotterdam telecom museum
ASCII TOS title screen
A script that Kim wrote to check cerealbox's uptime

XTRA

Some other threads that ran parallel to classes and Special Issues:

  • hardware maintenance.
  • scripting (especially python and bash).
  • reading technical manuals like they were adventure books.
  • finding playful ways of doing all of these things.


changing thermal paste w/ Tin
replacing phone battery w/ Eleni
replacing phone screen w/ Ola
cleaning computer w/ Kiara
disassembling and analyzing a computer w/ Kim
opening computers w/ Zuzu
chromebook repair workshop w/ Boris
"repaired" 10 year old chromebook


So, while learning new things, last year I documented these processes and, once I read through most of my notes, I noted an occasional playful spin in my writing, in general not only grouping relevant information to get back to, but also making the iterative and repetitive part fun, the fun is the learning process anyways for me, it really speaks to my exploration senses.

XPUB2

Diagram-2.png


At the beginnning of the second year I was looking for an intersection between these 3 topics.

I learned because I did go through a stack of manuals and technical documentation.

(ex. 3DS hardware and software manual, computer maintenance manuals, manuals of bash peculiarities)

But my notes showed me that I processed this information in other ways than learning from the manuals, I was playing while I was learning (cracking jokes).


But this was mostly a solitary process, looking back I was thinking of how I could find a way to focus more on the learning processes, highlighting alternative ways than the "dry" ones.

I wanted to welcome others into these different forms of learning.

I ran into the opposite of the manuals, the cheatsheet, which is something that got interesting because it is more frequently used than a 300 page manual, and it has a bigger distribution too (it gets duplicated, rewritten, redesigned etc.)


So I started to play with the form of the cheatsheet, tying to take my notes and to "cheatify" them. By doing this I started developing different exercises (my learning methods riconverted for others to try).

The main difference between the cheatsheet as an existing object and what I am trying to do would be that I don't want to frame them mine as an external object to solve a problem fast (shortcut, skip button).

I want to use this form as a learning device, to support a learning process.

Try out night cheatsheet distribution
Lost in terminal cheatsheet shown at the try out night

On parallel of rewriting my notes into cheatsheets, I started to think of activities that make use of them, to try them out. With the goal of using the form of the workshop as a way to open up spaces of play where people ideally can explore these topics in a "safe" way.

An example: "Lost in Terminal" workshop.

Lost in terminal was the first experiment that took place during prototyping classes. It is an exercise that consists in using the terminal as a creative tool to create and describe spaces. Mapping the folders as rooms and files as objects I asked the participants to connect to cerealbox and making common spaces where we could hang out with eachother.

At the end we took a moment to walk trough our creations, moving around by entering the rooms and moving objects.

Lost.png


THE 100th TIME (GRAD PROJECT)

During this year I see my self developing an iterative process of making cheatsheets, testing them by organizing workshops, making new cheatsheets, testing them at the next workshop... and repeat.

"The 100th time" is a project that consists in:

- a collection of cheatsheets (that I write from my notes)

- a series of workshops (that make use of the cheatsheets)

THESIS

I want to use the Thesis to unpack the process loop of my project (looking at the pedagogical side of my workshops and cheatsheets) using as a reference some historical tech pedagogical projects of the past (ex. Smalltalk, Turtle).

Cheatsheets-diagram.png