User:Imre/Assessment: Difference between revisions

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The graduation project and the thesis I am currently working on is a comprehensive result of all that I have been working on, both through XPub and beyond.  
The graduation project and the thesis I am currently working on is a comprehensive result of all that I have been working on, both through XPub and beyond.  


I want this presentation to take you on a journey explaining; my starting points, learning moments, and inspirations. Come along to witness where I arrived from and where I am hoping to reach; I want to design a browser game on how to attain residency/refuge/asylum in the Netherlands for nonimmigrants (or non-EU).  
I want this presentation to take you on a journey explaining; my starting points, learning moments, and inspirations. Come along to witness where I arrived from and where I am hoping to reach; I want to design a browser game on how to attain residency/refuge/asylum in the Netherlands for nonimmigrants (or non-EU). My thesis aims to answer the question; how to make a non EU migration simulation game based on a SS/SD collaboration methodology?


As someone who is new to learning through making, I want my thesis to represent the journey of how Social Sciences and Design can be combined in the making of this project.  
As someone who is new to learning through making, I want my thesis to represent the journey of how Social Sciences and Design can be combined in the making of this project.  
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community engaged research.
community engaged research.
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==== What About and How? ====
==== [[User:Imre/Project Proposal#What do you want to make?|What About]] and [[User:Imre/Project Proposal#How do you plan to make it?|How]]? ====
A co-creation project on migration
A project on migration, formulated through co-creation.
 
talk about co-creation and how you will reach out to peaple, who
 
give examples of try-outs night and Zeynep's stories
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[[File:This looks like the fifth trial.jpg|alt=I can make things|thumb|I can make things]]
[[File:This looks like the fifth trial.jpg|alt=I can make things|thumb|I can make things]]
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==== The Method and the Making ====
==== The [[User:Imre/Thesis Outline|Method]] and [https://hub.xpub.nl/cerealbox/~imre/copycalltheind/fullyearscopy.html Aesthetics] ====
*through prototyping for the try-out's night I realized that I am actually learning by making. Feels great.
*Through prototyping for the try-out's night, I realized that I am actually learning by making. Feels great.
*graphiz and the project I (will make) started introducing me to visual aesthetics of the artistic work I want to make,  in this case replication of existing structures (with a twist)
*Grapvhiz and the project I (will make) started introducing me to a visual aesthetics of the artistic work I want to make,  in this case replication of existing structures (with a twist)
*DDW was also where the methodology started forming and leading my way.
*DDW was also where the methodology started forming and leading my way.
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==== [[ACHDI what has been done so far|SI26]]; (learning how to swim) ====
==== [[ACHDI what has been done so far|SI26]]; (learning how to swim) ====
*introduction to TypeScript (hey this is actually fun somehow)
*TypeScript:  introduction to a coding language in which the attempts of trying to figure it out actually brought me pleasure
*issues with bureaucracy
*Bureaucracy: The project focused on the internal and oftentimes hidden (or maybe not recorded) relations and processes within the W3C speculations. The idea of making visible what is difficult to reach as a project started taking form.[[File:Output of the CSSwhodunit.jpg|alt=output|thumb|output]]
*[[File:Output of the CSSwhodunit.jpg|alt=output|thumb|output]]
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==== Prototyping and Aesthetics ====
==== Prototyping and Bureaucracy ====
Using JavaScript for the most part of the game hopefully


and it in its entirety is a mock of bureaucracy.
* Using JavaScript for the most part of the game
* it in its entirety is a mock of bureaucracy
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==== [[User:Imre/Special Issue 27|SI27]]; (look mom, I am not drowning) ====
==== [[User:Imre/Special Issue 27|SI27]]; (look mom, I am not drowning) ====
Did my individual project for the first time and it was a website (also a recipe) [[File:My Time Starts With You 1.png|alt=My Time Starts With You 1|thumb|My Time Starts With You 1]]
 
* It was the first time I worked on a project alone, through the first year I though my knowledge and skills wouldn't be enough to pull a project without collaboration. This special issue proved me wrong, and gave me hope for the second year.
* Website:  the project was a website showcases different stories though time in the form of letter exchanges between me and the people who made me be. Even though I was struggling with website design from the beginning of the year, this project made it interesting
* Stories: As an ode to the initial row, co-creation, interviews, a recorder of stories and letters, instances of people's life.
 
[[File:My Time Starts With You 1.png|alt=My Time Starts With You 1|thumb|My Time Starts With You 1]]
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==== Well Here is My Project (in the making) ====
==== Well Here is My Project (in the making) ====
I want to make a browser game on simulation.
I want to make a simulation browser game on the bureaucratic parts of non-EU's migration journey.
 
My thesis aims to answer the question My thesis aims to answer the question; how to make a non EU migration simulation game based on a SS/SD collaboration methodology?


also a bit more on thesis's research question.  
My presentation in the try-outs night, with the feedback I received brings me back to stories, and how I want this game to be a platform for stories of frustrating interactions, borders and obstacles that one has to pass through in order to stay.  
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Latest revision as of 02:05, 9 December 2025

From Where to Where

The graduation project and the thesis I am currently working on is a comprehensive result of all that I have been working on, both through XPub and beyond.

I want this presentation to take you on a journey explaining; my starting points, learning moments, and inspirations. Come along to witness where I arrived from and where I am hoping to reach; I want to design a browser game on how to attain residency/refuge/asylum in the Netherlands for nonimmigrants (or non-EU). My thesis aims to answer the question; how to make a non EU migration simulation game based on a SS/SD collaboration methodology?

As someone who is new to learning through making, I want my thesis to represent the journey of how Social Sciences and Design can be combined in the making of this project.

I came to XPub as a disillusioned social sciences graduate, and through my days and weeks within the first year I kept on feeling like a fish being asked to climb a tree.

Now, I am comfortable saying that I feel more like a monkey learning how to swim.

What Was What is Becomming
Climbing trees are Fun!

Studied Anthropology and Political Theory for my bachelor, my thesis The Sense of Belonging of Young Migrants in Aruba was a result of a community engaged research.

What About and How?

A project on migration, formulated through co-creation.

SI25; (toes in the pond)

  • Piezo Mics: first introduction to learning through making
  • Graphviz: (desired project and a glimpse of an aesthetics forming)
  • DDW: Clownfish and Anemone methodology
I can make things
I can make things

The Method and Aesthetics

  • Through prototyping for the try-out's night, I realized that I am actually learning by making. Feels great.
  • Grapvhiz and the project I (will make) started introducing me to a visual aesthetics of the artistic work I want to make, in this case replication of existing structures (with a twist)
  • DDW was also where the methodology started forming and leading my way.

SI26; (learning how to swim)

  • TypeScript: introduction to a coding language in which the attempts of trying to figure it out actually brought me pleasure
  • Bureaucracy: The project focused on the internal and oftentimes hidden (or maybe not recorded) relations and processes within the W3C speculations. The idea of making visible what is difficult to reach as a project started taking form.
    output
    output

Prototyping and Bureaucracy

  • Using JavaScript for the most part of the game
  • it in its entirety is a mock of bureaucracy

SI27; (look mom, I am not drowning)

  • It was the first time I worked on a project alone, through the first year I though my knowledge and skills wouldn't be enough to pull a project without collaboration. This special issue proved me wrong, and gave me hope for the second year.
  • Website: the project was a website showcases different stories though time in the form of letter exchanges between me and the people who made me be. Even though I was struggling with website design from the beginning of the year, this project made it interesting
  • Stories: As an ode to the initial row, co-creation, interviews, a recorder of stories and letters, instances of people's life.
My Time Starts With You 1
My Time Starts With You 1

Well Here is My Project (in the making)

I want to make a simulation browser game on the bureaucratic parts of non-EU's migration journey.

My thesis aims to answer the question My thesis aims to answer the question; how to make a non EU migration simulation game based on a SS/SD collaboration methodology?

My presentation in the try-outs night, with the feedback I received brings me back to stories, and how I want this game to be a platform for stories of frustrating interactions, borders and obstacles that one has to pass through in order to stay.