User:C3/XPUB2/T4 Assessment: Difference between revisions

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<h1 style="text-align: center;">INTRO</h1>
<h1 style="text-align: center;">INTRO</h1>
My previous practice consists in repurposing of old tech devices, media archeology and coding.
During my first year I practiced '''coding''' and '''repurposing of old tech devices'''.




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<h2 style="text-align: center;">SI25</h2>
<h2 style="text-align: center;">SI25</h2>
<h2 style="text-align: center;">SI26</h2>
<h2 style="text-align: center;">SI26</h2>SI26 with Doriane with the declarations project.


Exploring web making and web standards.
[[SI26 3DS-Zine|SI26 3DS zine]] A web game publication tailored to be played with a Nintendo 3DS game console. We (Charlie, Tessa, Eleni and I) took advantage of outdated web-standards to show/hide information from other devices, making our puzzle game solvable only through the use of the Nintendo 3DS. It was a project about working withing the limits and showing the possibilities  that lie within them. Trought trial and error we noted [[SI26 3DS-Zine#Strategies|a collection of strategies]] we used to make our project work. In the final outcome this part got a bit lost and I think the documentation and distribution of these tactics remained an unresolved topic for me, so I see the cheatsheets as a potential method to address both topics.
* web making as a craft
* web making as a craft
* outdated webstandards to hide or show information  
* outdated webstandards to hide or show information
* a game in a webpage
* a game playable from one device
* playing with webstandards as limits to render things on a nintendo ds display
* situating our work within outdated webstandards, working withing limits limits.
* the game was published a result of a process, but the process itself got a bit lost
* the game is the result of a learning and exploration process that did not find place into the final event.


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"3DS zine" A web game publication tailored to be played with a forgotten device of our past, the Nintendo 3DS game console. We (Charlie, Tessa, Eleni and I) took advantage of outdated web-standards to show/hide information from other devices, making our puzzle game solvable only through the use of the Nintendo 3DS. It was a project about working withing the limits and showing the possibilities that lie within them. Trought trial and error we noted a collection of strategies we used to make our project work. In the final outcome this part got a bit lost and I think the documentation and distribution of these tactics remained an unresolved topic for me, so I see the cheatsheets as a potential method to address both topics.
 
<h2>SI27</h2>
"3DS zine" A web game publication tailored to be played with a forgotten device of our past, the Nintendo 3DS game console. We (Charlie, Tessa, Eleni and I) took advantage of outdated web-standards to show/hide information from other devices, making our puzzle game solvable only through the use of the Nintendo 3DS.
 
SI27
* a terminal based publication that runs on our server cerealbox
* a terminal based publication that runs on our server cerealbox
* it contains a dialogue with Kim on the use of a server as a collective space.  
* it contains a dialogue with Kim on the use of a server as a collective space.  

Revision as of 16:55, 7 December 2025


INTRO

During my first year I practiced coding and repurposing of old tech devices.


XPUB1


SI25

SI26

SI26 with Doriane with the declarations project.

Exploring web making and web standards.

SI26 3DS zine A web game publication tailored to be played with a Nintendo 3DS game console. We (Charlie, Tessa, Eleni and I) took advantage of outdated web-standards to show/hide information from other devices, making our puzzle game solvable only through the use of the Nintendo 3DS. It was a project about working withing the limits and showing the possibilities that lie within them. Trought trial and error we noted a collection of strategies we used to make our project work. In the final outcome this part got a bit lost and I think the documentation and distribution of these tactics remained an unresolved topic for me, so I see the cheatsheets as a potential method to address both topics.

  • web making as a craft
  • outdated webstandards to hide or show information
  • a game playable from one device
  • situating our work within outdated webstandards, working withing limits limits.
  • the game is the result of a learning and exploration process that did not find place into the final event.
the start menu
A picture of people playing the game in our cozy setup at varia
example webpage by Tessa
rendering differences between computer and 3DS


"3DS zine" A web game publication tailored to be played with a forgotten device of our past, the Nintendo 3DS game console. We (Charlie, Tessa, Eleni and I) took advantage of outdated web-standards to show/hide information from other devices, making our puzzle game solvable only through the use of the Nintendo 3DS.

SI27

  • a terminal based publication that runs on our server cerealbox
  • it contains a dialogue with Kim on the use of a server as a collective space.
  • published on a server as a terminal publication
close-up of the installation at the Rotterdam telecom museum

XTRA


changing thermal paste w/ Tin
replacing phone battery w/ Eleni
replacing phone screen w/ Ola
cleaning computer w/ Kiara
disassembling and analyzing a computer w/ Kim
chromebook repair workshop
opening computers w/ Zuzu
"repaired" chromebook

interests I had between classess and outside practice

  • repurposing google computers
  • coding and scripting (especially python and bash)
  • reading manuals like adventure books and create my own documentation
  • finding playful way of doing these things


OPEN QUESTIONS

Overall, I see the cheatsheets as being an evolution/annex of my previous works, into a direction of documenting and distributing the processes that lie behind these and all of my projects. Most of these started as something that was not clear and that required observation to learn how to make possible, I feel like this method is something that is not tied to a medium in particular and that my aim of sharing mine is to also shine light on how might recognize their inner way of learning and listen to it by trying to bring it out.

XPUB2

trying to find an intersection between coding(prop), learning (focus) and playing(the way)

using different ways of learning than the manuals --> learning by playing and doing questioning the manuals and the cheatsheet as a form of distribution of the knowledge


WHAT

- project proposal: a series of workshop creating an iterative process.


WHY

DIAGRAM

Lost.png


Diagram-2.png
Cheatsheets-diagram.png
C-table-try-night.jpg
C-closeup-cheatsheet.jpg
C-cheatsheet-lens.jpg


THESIS PROPOSAL

research question: how do we navigate everyday tech saturation in an intuitive and playful way? What do we learn and how?