User:Thijshijsijsjss/Prototypes/Benches: Difference between revisions
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I was notified by [[User:Alessia|Alessia]] that Jordan Magnuson, author of the book [https://www.gamepoemsbook.com/ Game Poems: Videogame Design as Lyric Practise], has initiated [https://www.gamepoems.org/ a magazine of the same name]. The first issue will release later this year, and there's an open submission. | I was notified by [[User:Alessia|Alessia]] that Jordan Magnuson, author of the book [https://www.gamepoemsbook.com/ Game Poems: Videogame Design as Lyric Practise], has initiated [https://www.gamepoems.org/ a magazine of the same name]. The first issue will release later this year, and there's an open submission. | ||
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* [https://itch.io/c/381406/curated-game-poems Selection of game poems curated by the magazine's editorial team] | * [https://itch.io/c/381406/curated-game-poems Selection of game poems curated by the magazine's editorial team] | ||
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Revision as of 20:25, 19 May 2025
I was notified by Alessia that Jordan Magnuson, author of the book Game Poems: Videogame Design as Lyric Practise, has initiated a magazine of the same name. The first issue will release later this year, and there's an open submission.
- Deadline intent to submit: April 15
- Deadline game submission: June 15
- Deadline (extended): July 15
- Theme: first moves
Idea
Place a stick figure in a scene by pressing a key. The figure is placed according to a moving slider. In each scene, consisting of a photo taken in Rotterdam, there is another figure drawn. The scenes form a series of vignettes in which the figures are increasingly difficult to place next to each other: at first by increasing the slider speed, then by the hostile architecture the vignettes exhibit.
Technical Notes
Web
I've never built a Godot game for the web, but this is a conventient excuse to learn how that's done.
- Based on this video, I downloaded the GitHub mirror's web build template
- After regular export, I use [1] to setup a live server to test.
Image Resolution
Similarly I have never used photos directly in a Godot game. I had a lot of scaling issues, that were mostly solved by enabling mipmaps:
Project settings > Rendering > Textures > Canvas Textures > Default Texture Filter > Linear Mipmap Then reimport the relevant assets with the mipmap box checked
References