User:Thijshijsijsjss/Human Parser/Forked Dialogues: Difference between revisions
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''Reading CYOA books alone in your room, playing a text adventure behind your computer screen... Often, interactive fiction can be an individual experience. Forked Dialogues explores ways to make interactive fiction a collaborative, performative and plural experience.'' | ''Reading CYOA books alone in your room, playing a text adventure behind your computer screen... Often, interactive fiction can be an individual experience. Forked Dialogues explores ways to make interactive fiction a collaborative, performative and plural experience.'' | ||
{|align=center | |||
|[[File:FD session 1 poster.png|300px|frameless|center]] | |||
|[[File:FD event 2 poster.png|300px|frameless|center|alt=Big title saying 'Forked Dialogues' with branching paths on the background. Some branches lead to practical information: session #2, Mar 06 14:00, WH4th floor. Below the title, there is a subtitle saying 'exploring interactive fiction as a plurality']] | |||
|[[File:FD event 3 poster.png|300px|frameless|center|alt=Big title saying 'Forked Dialogues' with branching paths on the background. Some branches lead to practical information: session #3, May 28 12:00, WH4th floor. Below the title, there is a subtitle saying 'exploring interactive fiction as a plurality']] | |||
|} | |||
* [[User:Thijshijsijsjss/Human_Parser/About_Playtesting|/About Playtesting]] | * [[User:Thijshijsijsjss/Human_Parser/About_Playtesting|/About Playtesting]] | ||
* [[/Session 1|/Session #1]]: game-adjacent activities revolving around subtracting, subverting or sharing agency in play | * [[/Session 1|/Session #1]]: game-adjacent activities revolving around subtracting, subverting or sharing agency in play | ||
* [[/Session 2|/Session #2]]: game-adjacent activities revolving around limited resources in a human setting | |||
* [[/Session 3|/Session #3]]: game-adjacent activities revolving around non-digital interactive fiction | |||
</div> | </div> | ||
Latest revision as of 20:12, 19 May 2025
FORKED DIALOGUES Exploring interactive-fiction as a plurality Reading CYOA books alone in your room, playing a text adventure behind your computer screen... Often, interactive fiction can be an individual experience. Forked Dialogues explores ways to make interactive fiction a collaborative, performative and plural experience.
- /About Playtesting
- /Session #1: game-adjacent activities revolving around subtracting, subverting or sharing agency in play
- /Session #2: game-adjacent activities revolving around limited resources in a human setting
- /Session #3: game-adjacent activities revolving around non-digital interactive fiction