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	<id>https://pzwiki.wdka.nl/mw-mediadesign/index.php?action=history&amp;feed=atom&amp;title=User%3AThijshijsijsjss%2FGossamery%2FI_Doesn%27t_Exist</id>
	<title>User:Thijshijsijsjss/Gossamery/I Doesn't Exist - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://pzwiki.wdka.nl/mw-mediadesign/index.php?action=history&amp;feed=atom&amp;title=User%3AThijshijsijsjss%2FGossamery%2FI_Doesn%27t_Exist"/>
	<link rel="alternate" type="text/html" href="https://pzwiki.wdka.nl/mw-mediadesign/index.php?title=User:Thijshijsijsjss/Gossamery/I_Doesn%27t_Exist&amp;action=history"/>
	<updated>2026-08-04T09:31:51Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.38.2</generator>
	<entry>
		<id>https://pzwiki.wdka.nl/mw-mediadesign/index.php?title=User:Thijshijsijsjss/Gossamery/I_Doesn%27t_Exist&amp;diff=288513&amp;oldid=prev</id>
		<title>Thijshijsijsjss: Add missing paranthesis</title>
		<link rel="alternate" type="text/html" href="https://pzwiki.wdka.nl/mw-mediadesign/index.php?title=User:Thijshijsijsjss/Gossamery/I_Doesn%27t_Exist&amp;diff=288513&amp;oldid=prev"/>
		<updated>2025-02-12T12:52:20Z</updated>

		<summary type="html">&lt;p&gt;Add missing paranthesis&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:52, 12 February 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l10&quot;&gt;Line 10:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|[[File:i_doesnt_exist_screenshot_3.png|frameless|300px]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|[[File:i_doesnt_exist_screenshot_3.png|frameless|300px]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|colspan=&amp;quot;2&amp;quot;|The game explores themes of isolation, control and anxiety. By ways of narratological metalepsis, a conflict between the 'terminal-narrator' and 'playable character' occurs, causing the gameplay to become 3-dimensional, lose the terminal interface, and in that way, move beyond its text-adventural inspirations. There 's seemingly little branching going on, and the theme is not explored in depth / intimately (like [https://ncase.me/ Nicky Case's] [https://ncase.me/anxiety/ Adventures with Anxiety] ([[User:Thijshijsijsjss/Gossamery/Adventures_with_Anxiety|wiki entry]]). But as a translation from the classic text-adventure to a game able to stand its ground in the current gaming and fiction landscape, it is a worthwhile project to look at.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|colspan=&amp;quot;2&amp;quot;|The game explores themes of isolation, control and anxiety. By ways of narratological metalepsis, a conflict between the 'terminal-narrator' and 'playable character' occurs, causing the gameplay to become 3-dimensional, lose the terminal interface, and in that way, move beyond its text-adventural inspirations. There 's seemingly little branching going on, and the theme is not explored in depth / intimately (like [https://ncase.me/ Nicky Case's] [https://ncase.me/anxiety/ Adventures with Anxiety] ([[User:Thijshijsijsjss/Gossamery/Adventures_with_Anxiety|wiki entry]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;)&lt;/ins&gt;). But as a translation from the classic text-adventure to a game able to stand its ground in the current gaming and fiction landscape, it is a worthwhile project to look at.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|[[File:i_doesnt_exist_screenshot_4.png|frameless|300px]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|[[File:i_doesnt_exist_screenshot_4.png|frameless|300px]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Thijshijsijsjss</name></author>
	</entry>
	<entry>
		<id>https://pzwiki.wdka.nl/mw-mediadesign/index.php?title=User:Thijshijsijsjss/Gossamery/I_Doesn%27t_Exist&amp;diff=277582&amp;oldid=prev</id>
		<title>Thijshijsijsjss: Add links to nicky case web page and adventures with anxiety wiki entry</title>
		<link rel="alternate" type="text/html" href="https://pzwiki.wdka.nl/mw-mediadesign/index.php?title=User:Thijshijsijsjss/Gossamery/I_Doesn%27t_Exist&amp;diff=277582&amp;oldid=prev"/>
		<updated>2024-10-18T13:27:03Z</updated>

		<summary type="html">&lt;p&gt;Add links to nicky case web page and adventures with anxiety wiki entry&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:27, 18 October 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l10&quot;&gt;Line 10:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|[[File:i_doesnt_exist_screenshot_3.png|frameless|300px]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|[[File:i_doesnt_exist_screenshot_3.png|frameless|300px]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|colspan=&amp;quot;2&amp;quot;|The game explores themes of isolation, control and anxiety. By ways of narratological metalepsis, a conflict between the 'terminal-narrator' and 'playable character' occurs, causing the gameplay to become 3-dimensional, lose the terminal interface, and in that way, move beyond its text-adventural inspirations. There 's seemingly little branching going on, and the theme is not explored in depth / intimately (like [https://ncase.me&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;/anxiety&lt;/del&gt;/ Nicky Case's Adventures with Anxiety]. But as a translation from the classic text-adventure to a game able to stand its ground in the current gaming and fiction landscape, it is a worthwhile project to look at.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|colspan=&amp;quot;2&amp;quot;|The game explores themes of isolation, control and anxiety. By ways of narratological metalepsis, a conflict between the 'terminal-narrator' and 'playable character' occurs, causing the gameplay to become 3-dimensional, lose the terminal interface, and in that way, move beyond its text-adventural inspirations. There 's seemingly little branching going on, and the theme is not explored in depth / intimately (like [https://ncase.me/ Nicky Case's&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;] [https://ncase.me/anxiety/ &lt;/ins&gt;Adventures with Anxiety] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;([[User:Thijshijsijsjss/Gossamery/Adventures_with_Anxiety|wiki entry]])&lt;/ins&gt;. But as a translation from the classic text-adventure to a game able to stand its ground in the current gaming and fiction landscape, it is a worthwhile project to look at.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|[[File:i_doesnt_exist_screenshot_4.png|frameless|300px]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|[[File:i_doesnt_exist_screenshot_4.png|frameless|300px]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Thijshijsijsjss</name></author>
	</entry>
	<entry>
		<id>https://pzwiki.wdka.nl/mw-mediadesign/index.php?title=User:Thijshijsijsjss/Gossamery/I_Doesn%27t_Exist&amp;diff=277578&amp;oldid=prev</id>
		<title>Thijshijsijsjss: Add links</title>
		<link rel="alternate" type="text/html" href="https://pzwiki.wdka.nl/mw-mediadesign/index.php?title=User:Thijshijsijsjss/Gossamery/I_Doesn%27t_Exist&amp;diff=277578&amp;oldid=prev"/>
		<updated>2024-10-18T13:10:04Z</updated>

		<summary type="html">&lt;p&gt;Add links&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:10, 18 October 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''This entry contains spoilers''&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''This entry contains spoilers''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Find it [https://store.steampowered.com/app/1943420/I_doesnt_exist__a_modern_text_adventure/ here on Steam] and [https://dreadxp.itch.io/i-doesnt-exist here on itch.io]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''I doesn't exist'' is, by its own claim, 'a modern text-adventure game'. Released October 2023, it provides an text-interface familiar to anyone who has played a text adventure before, and gradually introduces other visual elements and mechanics beyond the limits (and genre conventions) of the machines of time this genre was at its commercial peak. For example, after an undertale-like tutorial (already a rarity for the genre), the player finds themselves in a cave. Entering the canonical command &amp;lt;tt&amp;gt;look around&amp;lt;/tt&amp;gt; will trigger the upper part of the screen to show an animated pixel-art view (much like a fancier version of [[User:Thijshijsijsjss/Gossamery/The_Hobbit_(1982)|''The Hobbit (1982)'']]'s illustrations).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''I doesn't exist'' is, by its own claim, 'a modern text-adventure game'. Released October 2023, it provides an text-interface familiar to anyone who has played a text adventure before, and gradually introduces other visual elements and mechanics beyond the limits (and genre conventions) of the machines of time this genre was at its commercial peak. For example, after an undertale-like tutorial (already a rarity for the genre), the player finds themselves in a cave. Entering the canonical command &amp;lt;tt&amp;gt;look around&amp;lt;/tt&amp;gt; will trigger the upper part of the screen to show an animated pixel-art view (much like a fancier version of [[User:Thijshijsijsjss/Gossamery/The_Hobbit_(1982)|''The Hobbit (1982)'']]'s illustrations).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Thijshijsijsjss</name></author>
	</entry>
	<entry>
		<id>https://pzwiki.wdka.nl/mw-mediadesign/index.php?title=User:Thijshijsijsjss/Gossamery/I_Doesn%27t_Exist&amp;diff=277577&amp;oldid=prev</id>
		<title>Thijshijsijsjss: Remove a linebreak for slightly more pleasant layout</title>
		<link rel="alternate" type="text/html" href="https://pzwiki.wdka.nl/mw-mediadesign/index.php?title=User:Thijshijsijsjss/Gossamery/I_Doesn%27t_Exist&amp;diff=277577&amp;oldid=prev"/>
		<updated>2024-10-18T13:08:40Z</updated>

		<summary type="html">&lt;p&gt;Remove a linebreak for slightly more pleasant layout&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:08, 18 October 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l8&quot;&gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|[[File:i_doesnt_exist_screenshot_3.png|frameless|300px]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|[[File:i_doesnt_exist_screenshot_3.png|frameless|300px]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|colspan=&amp;quot;2&amp;quot;|The game explores themes of isolation, control and anxiety. By ways of narratological metalepsis, a conflict between the 'terminal-narrator' and 'playable character' occurs, causing the gameplay to become 3-dimensional, lose the terminal interface, and in that way, move beyond its text-adventural inspirations.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|colspan=&amp;quot;2&amp;quot;|The game explores themes of isolation, control and anxiety. By ways of narratological metalepsis, a conflict between the 'terminal-narrator' and 'playable character' occurs, causing the gameplay to become 3-dimensional, lose the terminal interface, and in that way, move beyond its text-adventural inspirations. There 's seemingly little branching going on, and the theme is not explored in depth / intimately (like [https://ncase.me/anxiety/ Nicky Case's Adventures with Anxiety]. But as a translation from the classic text-adventure to a game able to stand its ground in the current gaming and fiction landscape, it is a worthwhile project to look at.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There 's seemingly little branching going on, and the theme is not explored in depth / intimately (like [https://ncase.me/anxiety/ Nicky Case's Adventures with Anxiety]. But as a translation from the classic text-adventure to a game able to stand its ground in the current gaming and fiction landscape, it is a worthwhile project to look at.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|[[File:i_doesnt_exist_screenshot_4.png|frameless|300px]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|[[File:i_doesnt_exist_screenshot_4.png|frameless|300px]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Thijshijsijsjss</name></author>
	</entry>
	<entry>
		<id>https://pzwiki.wdka.nl/mw-mediadesign/index.php?title=User:Thijshijsijsjss/Gossamery/I_Doesn%27t_Exist&amp;diff=277576&amp;oldid=prev</id>
		<title>Thijshijsijsjss: Create page with some words and some screenshots</title>
		<link rel="alternate" type="text/html" href="https://pzwiki.wdka.nl/mw-mediadesign/index.php?title=User:Thijshijsijsjss/Gossamery/I_Doesn%27t_Exist&amp;diff=277576&amp;oldid=prev"/>
		<updated>2024-10-18T13:08:00Z</updated>

		<summary type="html">&lt;p&gt;Create page with some words and some screenshots&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;''This entry contains spoilers''&lt;br /&gt;
&lt;br /&gt;
''I doesn't exist'' is, by its own claim, 'a modern text-adventure game'. Released October 2023, it provides an text-interface familiar to anyone who has played a text adventure before, and gradually introduces other visual elements and mechanics beyond the limits (and genre conventions) of the machines of time this genre was at its commercial peak. For example, after an undertale-like tutorial (already a rarity for the genre), the player finds themselves in a cave. Entering the canonical command &amp;lt;tt&amp;gt;look around&amp;lt;/tt&amp;gt; will trigger the upper part of the screen to show an animated pixel-art view (much like a fancier version of [[User:Thijshijsijsjss/Gossamery/The_Hobbit_(1982)|''The Hobbit (1982)'']]'s illustrations).&lt;br /&gt;
&lt;br /&gt;
{|align=center&lt;br /&gt;
|[[File:i_doesnt_exist_screenshot_1.png|frameless|300px]]&lt;br /&gt;
|[[File:i_doesnt_exist_screenshot_2.png|frameless|300px]]&lt;br /&gt;
|[[File:i_doesnt_exist_screenshot_3.png|frameless|300px]]&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|The game explores themes of isolation, control and anxiety. By ways of narratological metalepsis, a conflict between the 'terminal-narrator' and 'playable character' occurs, causing the gameplay to become 3-dimensional, lose the terminal interface, and in that way, move beyond its text-adventural inspirations. &lt;br /&gt;
&lt;br /&gt;
There 's seemingly little branching going on, and the theme is not explored in depth / intimately (like [https://ncase.me/anxiety/ Nicky Case's Adventures with Anxiety]. But as a translation from the classic text-adventure to a game able to stand its ground in the current gaming and fiction landscape, it is a worthwhile project to look at.&lt;br /&gt;
|[[File:i_doesnt_exist_screenshot_4.png|frameless|300px]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Thijshijsijsjss</name></author>
	</entry>
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