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	<title>User:Eleanorg/1.2/RWR/Annotation: Impossibility of Interface - Revision history</title>
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	<updated>2026-08-05T00:58:33Z</updated>
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	<entry>
		<id>https://pzwiki.wdka.nl/mw-mediadesign/index.php?title=User:Eleanorg/1.2/RWR/Annotation:_Impossibility_of_Interface&amp;diff=48958&amp;oldid=prev</id>
		<title>Michael Murtaugh at 09:53, 5 July 2013</title>
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		<updated>2013-07-05T09:53:50Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:53, 5 July 2013&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==The Impossibility of Interface==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;The Impossibility of Interface&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Matthew Fuller&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Matthew Fuller&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
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&lt;/table&gt;</summary>
		<author><name>Michael Murtaugh</name></author>
	</entry>
	<entry>
		<id>https://pzwiki.wdka.nl/mw-mediadesign/index.php?title=User:Eleanorg/1.2/RWR/Annotation:_Impossibility_of_Interface&amp;diff=23418&amp;oldid=prev</id>
		<title>Eleanorg: Created page with &quot;==The Impossibility of Interface== Matthew Fuller  * Tech interfaces tied always to social context * materiality and informationality are always interwoven: no 'pure' material wi...&quot;</title>
		<link rel="alternate" type="text/html" href="https://pzwiki.wdka.nl/mw-mediadesign/index.php?title=User:Eleanorg/1.2/RWR/Annotation:_Impossibility_of_Interface&amp;diff=23418&amp;oldid=prev"/>
		<updated>2012-01-24T20:17:19Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;==The Impossibility of Interface== Matthew Fuller  * Tech interfaces tied always to social context * materiality and informationality are always interwoven: no &amp;#039;pure&amp;#039; material wi...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==The Impossibility of Interface==&lt;br /&gt;
Matthew Fuller&lt;br /&gt;
&lt;br /&gt;
* Tech interfaces tied always to social context&lt;br /&gt;
* materiality and informationality are always interwoven: no 'pure' material without information; no data without supporting hardware.&lt;br /&gt;
* Interfaces use metaphors (Eg, the 'desktop') which become more &amp;amp; more inadequate to describe what a tool actually does. They persist largely due to the mass market need for familiarity to maintain or win customer loyalty.&lt;br /&gt;
* these metaphors are an &amp;quot;explanatory or structuring device&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* Three ways of understanding interfaces: &lt;br /&gt;
===part of a broader system &amp;amp; indivisible from it===&lt;br /&gt;
* Farouki's &amp;quot;I thought i was seeing convicts&amp;quot; - &amp;quot;crawling with interfaces&amp;quot;. But where exactly is the interface? Points out that it could be &amp;quot;the shape of the camera's lense&amp;quot;... but equally it could be &amp;quot;in the minds of the prisoners... in the regulations... in the relations between prisoners&amp;quot; etc.&lt;br /&gt;
&lt;br /&gt;
* Deleuze: shift from disciplinary society (ordering &amp;amp; naming etc as per Foucault) to a control society - where subjects modulate their own behaviour according to 'free will'. Farouki film shows guards switching between the two modes to maximise the level of possible brutality.&lt;br /&gt;
:: (Not convinced here... I've seen plenty of cops happy to beat ppl up with no excuse and no interface at all.)&lt;br /&gt;
&lt;br /&gt;
* Interfaces are not &amp;quot;solely or primarily to do with representation... Interfaces code in advance how and when something occurs.&amp;quot; &amp;quot;The vectors that connect one thing to another, an instruction to an object, a node to another, a layer to a filter, are always poltical at the same time as they are technical and aesthetic.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===control over a number of interactive, but unalterable, elements===&lt;br /&gt;
* Example of bread-making machines described by Richard Sennet in &amp;quot;The Corrosion of Character: the personal consequences of work in the new capitalism&amp;quot;. Interface often doesn't correspond exactly to the bread being made; hence many loaves are burnt &amp;amp; wasted.&lt;br /&gt;
* Workers in this alienated condition are &amp;quot;performing a surface&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===an &amp;quot;associational structure&amp;quot; manipulable by the user===&lt;br /&gt;
* This kind of interface most &amp;quot;explicitly correspond[s] to the logical processes of a computer&amp;quot; and is never independent of the elements it represents. &amp;quot;It may... be rewritten.&amp;quot;&lt;br /&gt;
* Steven Poole's book 'Trigger Happy', on games and the &amp;quot;kinaesthetics of information&amp;quot;.&lt;br /&gt;
* The metaphors of movement and character simulation in games need not be 'realistic', but must have only a &amp;quot;consistent set of properties. Thus...their 'realism' is not predicated on being 'authentic' but on internal consistency.&amp;quot;&lt;br /&gt;
* &amp;quot;the interplay of certain medial, computational, erotic, political and material arrangements are inherently part of a 'system' that is ostensibly only technical.&amp;quot; &lt;br /&gt;
* MS word is like a simulation game which imitates the real, rather than like a &amp;quot;true videogame [which] deliberately simplifies any given situation... down to its essential, kinetic parts&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* these three kinds of interface are often found one inside another in any given example.&lt;br /&gt;
* Interfaces need to become 'open' to the inevitable bastardisation they will undergo at the hands of their users; not lock them tyranically into a pre-given mode of use against which users are &amp;quot;tested&amp;quot;. Reference to the Open Work. &amp;quot;It is by what it combines with, where it goes, what it makes happen, that makes interface... so profoundly social&amp;quot;.&lt;/div&gt;</summary>
		<author><name>Eleanorg</name></author>
	</entry>
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